Tried it and it works fine!
But now I got another Problem. The items in the ship are sliding away when i try to move it. (with ApplyImpulse)
Is there any chance to make their worldtransformation dependend to the ship-matrix.
Search found 4 matches
- Wed Oct 31, 2012 2:56 pm
- Forum: Questions and Help
- Topic: Kinetic for specific entities
- Replies: 6
- Views: 5020
- Tue Oct 30, 2012 11:42 pm
- Forum: Questions and Help
- Topic: Kinetic for specific entities
- Replies: 6
- Views: 5020
Re: Kinetic for specific entities
Perfect. Yeah I know exactly what is inside. I got a separate closed model of the ship to detect if a item is inside or not. That's a good advice. Think I would have just copied the position and orientation and wondered why it's not working. I'll try that tomorrow and post if it's working but I am c...
- Tue Oct 30, 2012 11:21 pm
- Forum: Questions and Help
- Topic: Kinetic for specific entities
- Replies: 6
- Views: 5020
Re: Kinetic for specific entities
Thanks for your fast answer. I guess 1 and 2 are not the right solutions. 3 could work for me but looks kind of hard to implement. From your answers I got another idea but not sure if this could work. Maybe it is possible to add a second entity for the ship that is set to kinetic and I copy the Worl...
- Tue Oct 30, 2012 10:46 pm
- Forum: Questions and Help
- Topic: Kinetic for specific entities
- Replies: 6
- Views: 5020
Kinetic for specific entities
Hi, I am currently developing a space game with the BEPU Engine. The player can walk through his spaceship and pick (dynamic) objects up and there is my problem. I've set the whole ship to dynamic and gave him a huge mass value. The ship itself is not affected by gravity but the items in it are. Now...