Search found 4 matches

by maxkhl
Wed Oct 31, 2012 2:56 pm
Forum: Questions and Help
Topic: Kinetic for specific entities
Replies: 6
Views: 5020

Re: Kinetic for specific entities

Tried it and it works fine!
But now I got another Problem. The items in the ship are sliding away when i try to move it. (with ApplyImpulse)
Is there any chance to make their worldtransformation dependend to the ship-matrix.
by maxkhl
Tue Oct 30, 2012 11:42 pm
Forum: Questions and Help
Topic: Kinetic for specific entities
Replies: 6
Views: 5020

Re: Kinetic for specific entities

Perfect. Yeah I know exactly what is inside. I got a separate closed model of the ship to detect if a item is inside or not. That's a good advice. Think I would have just copied the position and orientation and wondered why it's not working. I'll try that tomorrow and post if it's working but I am c...
by maxkhl
Tue Oct 30, 2012 11:21 pm
Forum: Questions and Help
Topic: Kinetic for specific entities
Replies: 6
Views: 5020

Re: Kinetic for specific entities

Thanks for your fast answer. I guess 1 and 2 are not the right solutions. 3 could work for me but looks kind of hard to implement. From your answers I got another idea but not sure if this could work. Maybe it is possible to add a second entity for the ship that is set to kinetic and I copy the Worl...
by maxkhl
Tue Oct 30, 2012 10:46 pm
Forum: Questions and Help
Topic: Kinetic for specific entities
Replies: 6
Views: 5020

Kinetic for specific entities

Hi, I am currently developing a space game with the BEPU Engine. The player can walk through his spaceship and pick (dynamic) objects up and there is my problem. I've set the whole ship to dynamic and gave him a huge mass value. The ship itself is not affected by gravity but the items in it are. Now...