Search found 2 matches

by Mishkin
Tue Oct 16, 2012 1:47 am
Forum: Questions and Help
Topic: Rejecting contacts in collision handlers
Replies: 2
Views: 2798

Re: Rejecting contacts in collision handlers

Thanks for the response. Setting the CollisionRule on the pair works perfectly. Didn't even realize that property was there :)
by Mishkin
Mon Oct 15, 2012 4:18 am
Forum: Questions and Help
Topic: Rejecting contacts in collision handlers
Replies: 2
Views: 2798

Rejecting contacts in collision handlers

Hi, Is there a way to reject a contact after it has been created, but before it has an impact on the scene? I would like to be able to have a contact's info be created and then run some logic that might decide to throw away (ignore) the contact. When this happens, two bodies would pass right through...