
Search found 2 matches
- Tue Oct 16, 2012 1:47 am
- Forum: Questions and Help
- Topic: Rejecting contacts in collision handlers
- Replies: 2
- Views: 2798
Re: Rejecting contacts in collision handlers
Thanks for the response. Setting the CollisionRule on the pair works perfectly. Didn't even realize that property was there 

- Mon Oct 15, 2012 4:18 am
- Forum: Questions and Help
- Topic: Rejecting contacts in collision handlers
- Replies: 2
- Views: 2798
Rejecting contacts in collision handlers
Hi, Is there a way to reject a contact after it has been created, but before it has an impact on the scene? I would like to be able to have a contact's info be created and then run some logic that might decide to throw away (ignore) the contact. When this happens, two bodies would pass right through...