Search found 5 matches
- Thu Oct 04, 2012 8:03 am
- Forum: Questions and Help
- Topic: Static mesh triangulation ?
- Replies: 1
- Views: 4726
Static mesh triangulation ?
Hello Norbo! As I am importing my FBX to my Sunburn editor, everything is displayed fine. But as soon as I convert my track to a static mesh, and wireframely debug draw it, some vertices seem to out of control .. but mesh draws fine.. I think that also affects the physics collisions.. Please have a ...
- Wed Oct 03, 2012 4:38 pm
- Forum: Questions and Help
- Topic: How can I modify the positions of the shapes in a compound ?
- Replies: 6
- Views: 7083
Re: How can I modify the positions of the shapes in a compou
Norbo! great engine really.. i congratulate all your efforts. and appreciate.
- Tue Oct 02, 2012 12:43 pm
- Forum: Questions and Help
- Topic: How can I modify the positions of the shapes in a compound ?
- Replies: 6
- Views: 7083
Re: How can I modify the positions of the shapes in a compou
Thanks ! I will try that... And how do you think that I can "totally" prevent the vehicle wheels to be airborne anytime.. I mean i want the vehicle all the time stay on the track (static mesh) that it is moving on.. First thoughts were applying a force to the vehicle in direction of its bo...
- Mon Oct 01, 2012 6:31 am
- Forum: Questions and Help
- Topic: How can I modify the positions of the shapes in a compound ?
- Replies: 6
- Views: 7083
Re: How can I modify the positions of the shapes in a compou
Dear Norbo! Thanks for you quick answer. Lower cases due to copy-paste. Actually I just want to be able to modify the compound shape - the body of the vehicle on the fly .. I am using Sunburn and wrote a component so that I can adjust the sizes of the body shape through the editor. After I modify th...
- Sun Sep 30, 2012 8:46 pm
- Forum: Questions and Help
- Topic: How can I modify the positions of the shapes in a compound ?
- Replies: 6
- Views: 7083
How can I modify the positions of the shapes in a compound ?
Hello guys, I am trying to modify the "boxes" of a compound shape entry on the run.. How could I do that ? I am trying to modify it directly but fail.. Maybe I am messed up.. Quaternion or = vehicleInput.Vehicle.Body.Orientation; Vector3 pos = vehicleInput.Vehicle.Body.Position; var lowCse...