Search found 2 matches
- Tue Aug 07, 2012 1:44 am
- Forum: Questions and Help
- Topic: Joint Stretch
- Replies: 2
- Views: 3447
Re: Joint Stretch
You're right! It was the velocity accumulating in the entity I was overriding the WorldTransform for, I can't believe you diagnosed that by such a short explanation. Thanks, you saved me a lot of time!
- Mon Aug 06, 2012 11:22 am
- Forum: Questions and Help
- Topic: Joint Stretch
- Replies: 2
- Views: 3447
Joint Stretch
Hi, I'm trying to just have an arm be physics controlled except for rotation while the rest of a ragdoll is following an animation. The problem I'm having is the joint between the physics run entity and the entity whose WorldTransform is being overwritten is being stretched when under force. I tried...