Search found 2 matches
- Wed Aug 01, 2012 2:40 pm
- Forum: Questions and Help
- Topic: Frisbee
- Replies: 3
- Views: 4886
Re: Frisbee
Hm... not the easy and encouraging response I was hoping for... (space.EnableAerodynamics = true;) Alright, well the good news is that I can hack most of the complicated equations because I know the frisbee's shape and dimensions. I have been contemplating how to go about simulating the needed force...
- Tue Jul 24, 2012 11:38 pm
- Forum: Questions and Help
- Topic: Frisbee
- Replies: 3
- Views: 4886
Frisbee
Hey, what would be the best way to implement the forces required to simulate a frisbee? I need to be able to throw the frisbee in my game and it have the predictable path a frisbee is known for, as well as function realistically when the frisbee is thrown poorly or is rolling on the ground, etc. Tha...