Search found 6 matches

by ChillyFlashER
Wed Jul 18, 2012 12:56 pm
Forum: Questions and Help
Topic: Calculate the Collision Location
Replies: 11
Views: 7657

Re: Calculate the Collision Location

I managed to make it work with just checking the players Collision Pair's. But when I do box'es like that, will all those be kismetic and not static?

Thanks Allot for all your help!! :D
by ChillyFlashER
Tue Jul 17, 2012 6:26 pm
Forum: Questions and Help
Topic: Calculate the Collision Location
Replies: 11
Views: 7657

Re: Calculate the Collision Location

I see collision Pairs between the box'es. And I just wan't to see the Player Entities Collision. I have made so it will look at the Entity's Tag if it is a player. But then it wont collide with all the objects.
by ChillyFlashER
Tue Jul 17, 2012 4:11 pm
Forum: Questions and Help
Topic: Calculate the Collision Location
Replies: 11
Views: 7657

Re: Calculate the Collision Location

I just do that the I foreach all the pairs and I get the other Box'es Collision.
by ChillyFlashER
Tue Jul 17, 2012 1:53 pm
Forum: Questions and Help
Topic: Calculate the Collision Location
Replies: 11
Views: 7657

Re: Calculate the Collision Location

If I do something like this it wont work.

Code: Select all

// y , x for-loop
BEPUphysics.Entities.Prefabs.Box box =
     new BEPUphysics.Entities.Prefabs.Box(new Vector3(2 * y, -2 * x, 0), 2, 2, 2);
Space.Add(box);
by ChillyFlashER
Tue Jul 10, 2012 9:14 pm
Forum: Questions and Help
Topic: Calculate the Collision Location
Replies: 11
Views: 7657

Re: Calculate the Collision Location

When I do this is seems like the static objects collide? Should this happen? If so is there a way to change there collision group rule or something?
by ChillyFlashER
Fri Jul 06, 2012 12:54 pm
Forum: Questions and Help
Topic: Calculate the Collision Location
Replies: 11
Views: 7657

Calculate the Collision Location

http://img546.imageshack.us/img546/8297/physcishelp.jpg So lets say the Players Collide under the box how would I calculate so I know what side of the Object it is colliding with? And if it is ontop, sides etc. But how would I get this information? I just don't know what Collision Information Event...