Search found 6 matches
- Tue Oct 21, 2014 4:47 pm
- Forum: Questions and Help
- Topic: Make the CharacterController grab edges/climb mountains
- Replies: 2
- Views: 4404
Re: Make the CharacterController grab edges/climb mountains
Thanks, Norbo!! You are brilliant. I'm going to start learning these methods better and I'll try to implement it. They are complicated for me, I started using your physics engine a short time ago, and it's very well made, so you had to know physics itself a lot before creating it, and I don't know m...
- Wed Oct 15, 2014 2:46 pm
- Forum: Questions and Help
- Topic: Make the CharacterController grab edges/climb mountains
- Replies: 2
- Views: 4404
Make the CharacterController grab edges/climb mountains
Hi, Norbo! My game is finally growing up! And much thanks to you. :mrgreen: So now I've got a question about the CharacterController. I implemented and changed it so it can jump while crouching, and other little things just by the variables. But reading and understanding all those math and physics c...
- Fri May 16, 2014 8:41 pm
- Forum: Questions and Help
- Topic: Collision Handling
- Replies: 3
- Views: 4864
Re: Collision Handling
Thank you, with your tips, it's working perfectly now. I can find the events' signatures with the "Go To Definition" option in the Visual Studio menu and create the handlers for them with the correct delegation. :) Now I successfully am able to detect when a box collides and then remove it...
- Wed May 14, 2014 12:04 am
- Forum: Questions and Help
- Topic: Collision Handling
- Replies: 3
- Views: 4864
Collision Handling
[Hello, Norbo! It's been a long time I hadn't programmed anything, but I'm becoming active again on C# and BEPU. I'm still pretty newbie, but I had some classes of Flash and C# in my college... The Flash is kind of useless for what I wanted. And I left college because I entered in a depression state...
- Sat Jun 23, 2012 5:08 pm
- Forum: Questions and Help
- Topic: Huge lag when using the Physics System
- Replies: 3
- Views: 4603
Re: Huge lag when using the Physics System
About the Time Step Duration and Settings, thank you! I understando a little better now. I'm starting to come out of darkness into programming. So I'll try your suggestions (thanks a lot for them), but like I'm newbie on programming, it may take several time to apply them. And I'm gonna reread all m...
- Sat Jun 23, 2012 5:28 am
- Forum: Questions and Help
- Topic: Huge lag when using the Physics System
- Replies: 3
- Views: 4603
Huge lag when using the Physics System
Hi, I'm a newbie on programming and creating games, started testing everything a few days ago :oops: . I'm using C# and XNA, and implemented the BePu physics (It was very difficult to discover how to and I didin't finish reading all the demos yet, but it's very organized and this physics system is h...