i've tried this :
Global.BepuSpace.TimeStepSettings.TimeStepDuration = 1 / 60f;
Global.BepuSpace.Solver.IterationLimit = 30;
SolverSettings.DefaultMinimumIterations = 10;
I get a stable pile with 8 cube and the performance keep correct.
Thank's for your help
Search found 5 matches
- Sat Jun 23, 2012 7:15 am
- Forum: Questions and Help
- Topic: Instable pile of Box
- Replies: 9
- Views: 8488
- Fri Jun 22, 2012 6:54 pm
- Forum: Questions and Help
- Topic: Instable pile of Box
- Replies: 9
- Views: 8488
Re: Instable pile of Box
Yes ! it"s why we construct house as your demo, not as my pile 
Thank's for your precious advice, I will try this.

Thank's for your precious advice, I will try this.
- Fri Jun 22, 2012 5:54 pm
- Forum: Questions and Help
- Topic: Instable pile of Box
- Replies: 9
- Views: 8488
Re: Instable pile of Box
It's a Windows Phone version. No fork ! no change in the configuration. Pile is stable for 5 box, not for 10 (i've modified my post)
- Fri Jun 22, 2012 5:23 pm
- Forum: Questions and Help
- Topic: Instable pile of Box
- Replies: 9
- Views: 8488
Re: Instable pile of Box
Thank's for this reponse. Box are created with height=3 and their position is y= i *3 So they can't drop and get speed. But they are more and more "agitated" and about 3 or 5 seconds, they fall on the ground. I've also modified the BEPUPhysics demo "Wall" And I get the same issue...
- Tue Jun 19, 2012 5:57 pm
- Forum: Questions and Help
- Topic: Instable pile of Box
- Replies: 9
- Views: 8488
Instable pile of Box
Hi I've a strange problem. I need to buid a pile of box that must be exploded by a ball. But the pile is instable and finish by drop. I've try a lot of thing but seems not to be efficient. A simple algo ! for (int i = 0; i < 5; i++) { Box box; box = new Box(new Vector3(pos.X, i * 3f, pos.Z), 6, 3, 3...