Search found 4 matches
- Thu Jun 21, 2012 1:21 pm
- Forum: Questions and Help
- Topic: Bepu Info Collision and Dynamics
- Replies: 7
- Views: 5490
Re: Bepu Info Collision and Dynamics
Hi Norbo, I have played animation in my project and It works! I have added SphereCharacterController and EntityMover but when I use EntityMover.TargetPosition my model is moved! Why? CharacterController = new SphereCharacterController(new Vector3(0, 0, -11f), 1.5f,100f); bodyMover = new EntityMover(...
- Tue Jun 19, 2012 3:30 pm
- Forum: Questions and Help
- Topic: Bepu Info Collision and Dynamics
- Replies: 7
- Views: 5490
Re: Bepu Info Collision and Dynamics
Hi Norbo, so, to do animation: 1) I must create animation in 3d studio max and export it to fbx; 2) I play the animation with XNA 3) I must create the bepu cylinder or bepu sphere to wrap my model to handle collision with the ball Is it ok? And if goalkeeper dives left, cylinder moves automatically ...
- Tue Jun 12, 2012 5:46 pm
- Forum: Questions and Help
- Topic: Bepu Info Collision and Dynamics
- Replies: 7
- Views: 5490
Re: Bepu Info Collision and Dynamics
By the way, those cylinders are huge. The default scale interpretation likes objects to be somewhere in the range of 0.5 to 10 units. It's possible to go outside of this range, but if you go too far (thousands upon thousands of units), numerical issues can start to crop up. If you happen to see suc...
- Tue Jun 12, 2012 4:03 pm
- Forum: Questions and Help
- Topic: Bepu Info Collision and Dynamics
- Replies: 7
- Views: 5490
Bepu Info Collision and Dynamics
Hi, I'm new in the world BEPU. I am making a little game of football (soccer). I have several questions about the use of the library: a) I created a sphere (entity) holding my 3D ball (model) and cylinders that contain the 3d soccer goal. Why the ball collides with a cylinder only if kicked low shot...