Search found 4 matches

by LostMachete
Sun Sep 02, 2012 9:05 pm
Forum: General
Topic: Games using bepu
Replies: 61
Views: 200788

Re: Games using bepu

Hey Guys,

My new game 'Null Battles' was just released on Xbox LIVE Indie Games! It utilizes Bepu for zero gravity combat.

http://marketplace.xbox.com/en-US/Produ ... c7?cid=RSS

I'd like to thank Norbo for his help along the way!
by LostMachete
Fri Jul 13, 2012 2:37 am
Forum: Questions and Help
Topic: Need Optimization Tips
Replies: 1
Views: 2303

Need Optimization Tips

Hey Everyone, I'd like to add 4 player co op to my Xbox game and I need to increase performance somewhere before that will run smoothly. Looking at some of the demos for Bepu I think my physics could be running faster but I'm not sure what to do to get it there. I made a short video to show what I'm...
by LostMachete
Fri Jun 08, 2012 1:27 am
Forum: Questions and Help
Topic: Updating to v1.2 help
Replies: 2
Views: 2652

Re: Updating to v1.2 help

Thanks for the help! I downloaded the source code and put that in my project and made sure CHECKMATH was defined and tried to track down that crash. It took most f the day for it to throw the error again but I think I know what the issue is now. Apparently I was occasionally passing invalid orientat...
by LostMachete
Thu Jun 07, 2012 11:33 am
Forum: Questions and Help
Topic: Updating to v1.2 help
Replies: 2
Views: 2652

Updating to v1.2 help

I recently tried to update from v0.16 to v1.2 and have run into a couple issues I can't figure out. One object I made is a directional force field that allows players to move through one way but not the other, like a jump through platform. In 0.16 I checked what side of the field a player was on in ...