thanks, just converted it and it works perfectly! Thanks for the quick response!
Looking forward to using BEPU a lot more in our games!
Search found 2 matches
- Tue Jun 05, 2012 3:09 pm
- Forum: Questions and Help
- Topic: Collision Detection
- Replies: 2
- Views: 3308
- Tue Jun 05, 2012 1:28 pm
- Forum: Questions and Help
- Topic: Collision Detection
- Replies: 2
- Views: 3308
Collision Detection
I have a camera and I've created a Sphere and assigned it's position to the Camera Position, but when the sphere collides with a static mesh I want the camera to stop moving. How do I go about doing this? I tried the following: in my initializing... sphere = new Sphere(Camera.Position, 1, 1); sphere...