Search found 2 matches
- Tue May 22, 2012 5:10 pm
- Forum: Questions and Help
- Topic: noob question: steady fps, slow physics (xna)
- Replies: 8
- Views: 8919
Re: noob question: steady fps, slow physics (xna)
Thanks for the response! So I guess my assumption was correct that a decreased timestep duration is the way to go for my situation. My main concern is accuracy and not so much performance (hence the idea of "slowing down time"), so I'd rather not decrease solver quality. Currently I'm adju...
- Tue May 22, 2012 1:52 pm
- Forum: Questions and Help
- Topic: noob question: steady fps, slow physics (xna)
- Replies: 8
- Views: 8919
noob question: steady fps, slow physics (xna)
I only started playing around with XNA and bepu a couple of days ago, so please forgive me if my question sounds very simple. What I'm trying to achieve is that when physics calculations start to take longer, I'd like time to "slow down" so that a high framerate can be maintained. The setu...