Search found 2 matches
- Fri May 11, 2012 4:02 am
- Forum: Questions and Help
- Topic: Collision of Cylinder isn't precisely
- Replies: 9
- Views: 12648
Re: Collision of Cylinder isn't precisely
If it's not just a scale issue, I could take a look at the configuration if you can isolate the problem for me to debug (e.g. in a BEPUphysicsDemos demo/code snippet). I did some changes to BEPUphysicsDemos to demonstrate this problem: namespace BEPUphysicsDemos.Demos { /// <summary> /// Demo showi...
- Thu May 10, 2012 12:08 pm
- Forum: Questions and Help
- Topic: Collision of Cylinder isn't precisely
- Replies: 9
- Views: 12648
Collision of Cylinder isn't precisely
I was developing a game based on the platform of BEPUphysics. In this game, golden coins will drop from high to a platform. I created a Cylinder and rleased it from a flat Box, Cylinder is the modle for golden coins while Box for the Platform,But I found the second when the Cylinder hit the box,Cyli...