I'm looking at what's available in BEPU and I can't see any easy way to detect when a collision is about to occur and then using some callback and checking information in the entities tag, decide if the collision should have a response or not.
Is there a good way to do this?
Search found 6 matches
- Mon Sep 03, 2012 6:21 am
- Forum: Questions and Help
- Topic: Deciding Collision Response per Object
- Replies: 1
- Views: 2283
- Thu May 10, 2012 2:30 am
- Forum: Questions and Help
- Topic: Character Controller FindSupport failing
- Replies: 8
- Views: 5038
Re: Character Controller FindSupport failing
ok, seems it was a problem as I was aligning my models to the bounding volumes using a local offset. I'll just change how I do that.
- Thu May 10, 2012 1:17 am
- Forum: Questions and Help
- Topic: Character Controller FindSupport failing
- Replies: 8
- Views: 5038
Re: Character Controller FindSupport failing
So I worked out how to add gravity, I've moved to the development version of BEPU and using the full fledged character controller. Despite the tutorials working flawlessly when Implementing into my engine I can't get traction on my player. Problem seems to be in find support. Despite colliding with ...
- Tue May 08, 2012 6:47 am
- Forum: Questions and Help
- Topic: Character Controller FindSupport failing
- Replies: 8
- Views: 5038
Re: Character Controller FindSupport failing
So my character now moves and I've switched to the new character controller, however if the player starts in the air, he doesn't fall?
- Tue May 08, 2012 5:12 am
- Forum: Questions and Help
- Topic: Character Controller FindSupport failing
- Replies: 8
- Views: 5038
Re: Character Controller FindSupport failing
IsUpdating bit did the trick!
- Tue May 08, 2012 4:30 am
- Forum: Questions and Help
- Topic: Character Controller FindSupport failing
- Replies: 8
- Views: 5038
Character Controller FindSupport failing
I'm trying to integrate BEPU physics into a game I've been working on, however I can't get the character controller to work. I have a simple character controller and it seems that the FindSupport function never returns true, thus my character never has traction. at the moment I just have my characte...