Code: Select all
CollidablePairHandler a = sphere.CollisionInformation.Pairs.FirstOrDefault();
if( a.Contacts.FirstOrDefault().Contact.PenetrationDepth >= 0 )
{ }
Code: Select all
CollidablePairHandler a = sphere.CollisionInformation.Pairs.FirstOrDefault();
if( a.Contacts.FirstOrDefault().Contact.PenetrationDepth >= 0 )
{ }