Search found 13 matches

by AlmostNoob
Mon Apr 27, 2009 11:50 am
Forum: Questions and Help
Topic: Strange camera visualization [RESOLVED]
Replies: 2
Views: 6099

Re: Strange camera visualization

You've got the point, it's a RenderState issue!! I use a FrameRate class which draws the FPS on screen by SpriteBatch. 'Though it's not CullMode but it seems to be the DepthBufferEnable parameter: by setting "true", facing it's ok, but there are some glitches (flimmering), due to the z-buf...
by AlmostNoob
Sun Apr 26, 2009 5:17 pm
Forum: Questions and Help
Topic: Strange camera visualization [RESOLVED]
Replies: 2
Views: 6099

Strange camera visualization [RESOLVED]

Hi Bepu, here's my new problem. I load my own object (static objects that don't needed to move) by my own GameComponent and the physic simulated objects by the Draw method from the DisplayModel class (I copied this class from your example). I have this strange issue: cameraissue.jpg As you can see, ...
by AlmostNoob
Tue Feb 17, 2009 6:35 pm
Forum: Questions and Help
Topic: Throwin' objects by mouse
Replies: 3
Views: 7622

Re: Throwin' objects by mouse

I've followed your second tip: i've monitored the difference in position between each frame and translated it to velocity. Now i wanna apply an effect proportional to mouse.X movement. I've thinked the best choose was to apply a force to the ball after the launch, but i don't know how to set the for...
by AlmostNoob
Fri Feb 13, 2009 1:02 pm
Forum: Questions and Help
Topic: Throwin' objects by mouse
Replies: 3
Views: 7622

Throwin' objects by mouse

Hi Norbo. I want to use the mouse to throw a sphere. I would control the sphere by mouse movement, using left button to charging and throwing (when pressed it should charge, when released it should throw). The strength of the Force should be the movement of the mouse (like Tiger Woods videogames, yo...
by AlmostNoob
Mon Feb 02, 2009 4:41 pm
Forum: Questions and Help
Topic: Draw boundingBox and dancing cylinders... [RESOLVED]
Replies: 7
Views: 11755

Re: Draw boundingBox and dancing cylinders...

Thank you for your precious help, my code comes more robust day after day... :D

Although i've setted the right parameters, there's a little gap between cylinders (picture below), how can i fix that?
gap.jpg
gap.jpg (3.6 KiB) Viewed 11790 times
by AlmostNoob
Sun Feb 01, 2009 5:05 pm
Forum: Questions and Help
Topic: Draw boundingBox and dancing cylinders... [RESOLVED]
Replies: 7
Views: 11755

Re: Draw boundingBox and dancing cylinders...

I've scaled the box and now it works, but still there are some issues... If a cylinder falls standing, its behavior is pretty much like when you drop a coin, it rotates&rotates... until it stops. If a cylinder falls on its side, it rolls on the floor continuosly, it never stops. I've tried modif...
by AlmostNoob
Sat Jan 31, 2009 5:55 pm
Forum: Questions and Help
Topic: Draw boundingBox and dancing cylinders... [RESOLVED]
Replies: 7
Views: 11755

Re: Draw boundingBox and dancing cylinders...

No, the floor is a flat box i built in Lightwave (like everything), it is a box entity.
by AlmostNoob
Sat Jan 31, 2009 4:28 pm
Forum: Questions and Help
Topic: Draw boundingBox and dancing cylinders... [RESOLVED]
Replies: 7
Views: 11755

Draw boundingBox and dancing cylinders... [RESOLVED]

Hi Norbo, i need your help again. For now i've only experimented with simple boxes 1x1x1, my code arrange them as pyramid after i specify the pyramid level (lines), then i can break it down (funny!): the simulation is pretty fine ('though seems to me margins aren't exactly 1, it's about defaultMargi...
by AlmostNoob
Tue Jan 13, 2009 11:43 am
Forum: Questions and Help
Topic: TypeLoadException not managed [RESOLVED]
Replies: 8
Views: 17176

Re: TypeLoadException not managed

GREAT!! Now it works, thank you!! Anyway, what a strange issue... :D
I changed the thread name adding [RESOLVED], maybe it can be useful for someone...
by AlmostNoob
Mon Jan 12, 2009 8:31 pm
Forum: Questions and Help
Topic: TypeLoadException not managed [RESOLVED]
Replies: 8
Views: 17176

Re: TypeLoadException not managed

I uploaded the entire project directory on my website. This is the link: http://ildiario.altervista.org/Extra/TestProject.zip
by AlmostNoob
Mon Jan 12, 2009 3:44 pm
Forum: Questions and Help
Topic: TypeLoadException not managed [RESOLVED]
Replies: 8
Views: 17176

Re: TypeLoadException not managed

What the...?! I tried with XNA 3.0, having same exception!! Take a look to my code, i only initialized Space and a box Model, yet not implemented graphics but it should run without errors... using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework....
by AlmostNoob
Sun Jan 11, 2009 8:36 pm
Forum: Questions and Help
Topic: TypeLoadException not managed [RESOLVED]
Replies: 8
Views: 17176

Re: TypeLoadException not managed

Well, i just have some other project in 2.0, it's quite annoying to me transpose that in 3.0. I don't know if i can have multiple install (2.0 AND 3.0). Anyway, i'm just testing your dll, it's a brand new project, only with a Space and a Box initialization... (By the way, what's the method to use my...
by AlmostNoob
Sun Jan 11, 2009 6:42 pm
Forum: Questions and Help
Topic: TypeLoadException not managed [RESOLVED]
Replies: 8
Views: 17176

TypeLoadException not managed [RESOLVED]

Hi Norbo, i have this damn error at game.Run() in Program.CS: Impossible loading 'BEPUphysics.Space' type from assembly 'BEPUPhysics, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. (I use italian version, i translated it... :wink: ) I'm sure i downloaded the right XNA 2.0 version of BEPUphy...