here you go
http://www.fileden.com/files/2007/5/29/1124852/plane.X
Search found 11 matches
- Wed Jan 07, 2009 1:01 pm
- Forum: Questions and Help
- Topic: Movement and Drawing
- Replies: 20
- Views: 20294
- Wed Jan 07, 2009 1:58 am
- Forum: Questions and Help
- Topic: Movement and Drawing
- Replies: 20
- Views: 20294
Re: Movement and Drawing
ok, i went a got myself a copy of 3ds Max 2009. It seems to work fine (im using the panda .x exporter). The box intersects with the plane, except that it seems to hit the plane at about 5 units above the actual mesh. Is this another pipeline problem? Or did I forget to set something?
- Mon Jan 05, 2009 12:50 am
- Forum: Questions and Help
- Topic: Movement and Drawing
- Replies: 20
- Views: 20294
Re: Movement and Drawing
I replaced the mesh with a single plane mesh and it did work perfectly.
What I've been doing is exporting my meshes from Blender using the .3ds exporter (current version of both), then I use the Autodesk FBX converter to convert it to a .fbx in ASCII format. Is there something wrong with this method?
What I've been doing is exporting my meshes from Blender using the .3ds exporter (current version of both), then I use the Autodesk FBX converter to convert it to a .fbx in ASCII format. Is there something wrong with this method?
- Sun Jan 04, 2009 7:04 pm
- Forum: Questions and Help
- Topic: Movement and Drawing
- Replies: 20
- Views: 20294
Re: Movement and Drawing
http://www.fileden.com/files/2007/5/29/ ... AG_DMT.zip
the namespace is AG_DMT
Thanks for the help, i really appreciate it
the namespace is AG_DMT
Thanks for the help, i really appreciate it
- Sun Jan 04, 2009 5:03 pm
- Forum: Questions and Help
- Topic: Movement and Drawing
- Replies: 20
- Views: 20294
Re: Movement and Drawing
My cube is falling onto the level mesh, but once it hits it kinda rolls and turns a little, then the entire program just freezes. I have to click the stop debugging button to shut it down. Is there something that causes this?
- Fri Jan 02, 2009 10:56 pm
- Forum: Questions and Help
- Topic: Movement and Drawing
- Replies: 20
- Views: 20294
Re: Movement and Drawing
eh, ill just re-write it without all the fancy components stuff
- Fri Jan 02, 2009 9:38 pm
- Forum: Questions and Help
- Topic: Movement and Drawing
- Replies: 20
- Views: 20294
Re: Movement and Drawing
But if the view and projection matrices aren't updated every loop or so, the box is drawn always in front of the camera. Since I didn't declare a Variable for the EntityModel, there seems to be no way to call an update method
- Fri Jan 02, 2009 8:26 pm
- Forum: Questions and Help
- Topic: Movement and Drawing
- Replies: 20
- Views: 20294
Re: Movement and Drawing
So, what happens to the parameters if its called automatically every base.draw?
- Fri Jan 02, 2009 6:46 pm
- Forum: Questions and Help
- Topic: Movement and Drawing
- Replies: 20
- Views: 20294
Re: Movement and Drawing
ok, i removed the declarations for the box and entity. I removed the entity.draw too. I modified the EntityModel method so that it uses my camera's projection and view matrices (basically i just added a few more parameters) Now I'm not seeing anything. just my map. New EntityModel Class: using Syste...
- Fri Jan 02, 2009 5:02 pm
- Forum: Questions and Help
- Topic: Movement and Drawing
- Replies: 20
- Views: 20294
Re: Movement and Drawing
Ok, i got it kinda working. (I haven't implemented the camera yet though). So far i have this: using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.G...
- Fri Jan 02, 2009 12:30 am
- Forum: Questions and Help
- Topic: Movement and Drawing
- Replies: 20
- Views: 20294
Movement and Drawing
Though the documentation seems very precise on the different types of entities and whatnot, it does not explain how to initialize, draw, or call any of these methods. I looked at the Demo Source Code, but found there to be too much extra info to sort out. Wouldn't it be better if the demo's were spl...