Search found 13 matches

by Tasaq
Sun Sep 02, 2012 12:16 pm
Forum: Questions and Help
Topic: Center of gravity
Replies: 1
Views: 2619

Center of gravity

Hi again, I want to see center of gravity, but I only know how to see center of mass. I attach screenshot where green ball is my center of mass and red ball is world matrix of object( this ball isn't collision model, I swapped car's convex hull with red ball in a draw call in order to see postion of...
by Tasaq
Mon Aug 27, 2012 7:58 pm
Forum: Questions and Help
Topic: Table with ray support
Replies: 8
Views: 5833

Re: Table with ray support

Wow, that is awesome :D
Less work for me :) Thanks for all the help, realy appreciate this :)
by Tasaq
Mon Aug 27, 2012 12:41 pm
Forum: Questions and Help
Topic: Table with ray support
Replies: 8
Views: 5833

Re: Table with ray support

I'd estimate you could get a few thousand such spheres running without much trouble. (Maybe more than 10000 if you spent most of the CPU budget on it and there weren't a lot of interactions.) Thats more than I will need :) If the particles don't influence gameplay meaningfully, it would be better t...
by Tasaq
Sat Aug 25, 2012 10:41 pm
Forum: Questions and Help
Topic: Table with ray support
Replies: 8
Views: 5833

Re: Table with ray support

Passing in null as a connection connects to a special 'world entity,' which is actually just a kinematic sphere sitting at (0,0,0) but not added to the space. Thanks, my curious mind is satisfied :) The mobile mesh does not perform any simplification; it assumes all content processing has been perf...
by Tasaq
Sat Aug 25, 2012 6:21 pm
Forum: Questions and Help
Topic: Table with ray support
Replies: 8
Views: 5833

Re: Table with ray support

I am just experimenting. What I already achieved is perfect for wipeout type of game :) I also saw that joints constructors accepts null as entityA or entityB parameters, what's the reason for that and what we get? I also would like to know how bepu creates mobileMesh from model. Does it make a conv...
by Tasaq
Sat Aug 25, 2012 11:18 am
Forum: Questions and Help
Topic: Table with ray support
Replies: 8
Views: 5833

Table with ray support

Hi, I hope my question is simple :) I would support a plane/box on rays, and I have no idea. I tried to apply impulse when one of the corners of the table is to close to the ground, but it looked like it was floating on water. What I want to do is to raytest from each corner of the plane, and I don'...
by Tasaq
Mon May 28, 2012 3:59 pm
Forum: Questions and Help
Topic: Joints and object control
Replies: 8
Views: 8162

Re: Joints and object control

Wow this looks promising, I am going to throw it into my project to see how it goes, or rather rides :) Also decreasing time step is truly an overkill :)
Norbo, You are truly a definition of perfect help ;) Never have I seen a better help section on any forum before :)
by Tasaq
Sun May 27, 2012 4:15 pm
Forum: Questions and Help
Topic: Joints and object control
Replies: 8
Views: 8162

Re: Joints and object control

The SuspensionCarDemo is a separate example car created from a bunch of entities and constraints Sorry for very late response, I had a lot of work on my uni :) I played with the demo and i really like it ;) Also i run into some problems when I wanted to make car accelerate and go faster. First thin...
by Tasaq
Tue May 15, 2012 4:17 pm
Forum: Questions and Help
Topic: Joints and object control
Replies: 8
Views: 8162

Re: Joints and object control

In particular, the SuspensionCarDemo seems closely related. Is car creted with this class the same as the one used in executable demo? Or is it made with Vehicle class? Because I want to avoid Vehicle class because I want to have physical wheels and more control. I want to this that because I want ...
by Tasaq
Tue May 15, 2012 10:28 am
Forum: Questions and Help
Topic: Joints and object control
Replies: 8
Views: 8162

Joints and object control

Hi:) I've been trying to work out to do something like that: http://desmond.imageshack.us/Himg543/scaled.php?server=543&filename=wheeln.jpg&res=landing I would like to to rotate gray part around red vector and green vector. Also I would like to make gray object to stay in static relation wit...
by Tasaq
Tue Mar 27, 2012 9:26 am
Forum: Questions and Help
Topic: Vehicle physics
Replies: 4
Views: 5307

Re: Vehicle physics

That put a much more light on how does the vehicle class work :) I think I will stick with hack method and maybe later I will implement my own vehicle class :)
Thank You for help and You can count on my recomendation of your tool to other game programmers i know :)
by Tasaq
Tue Mar 27, 2012 7:38 am
Forum: Questions and Help
Topic: Vehicle physics
Replies: 4
Views: 5307

Re: Vehicle physics

Thank You for your answer :) That's what i expect from help section of a forum :D
So if I want to make a wheel spin (like in burnouts) i need to write some 'hacky' code for wheel animation is that right? Also would it be good idea to add wheels proxy to the space to make it look more natural? :)
by Tasaq
Mon Mar 26, 2012 5:46 pm
Forum: Questions and Help
Topic: Vehicle physics
Replies: 4
Views: 5307

Vehicle physics

First of all, I want to congratulate creators for easy to use physics tool :) I've tried many of physics engines but this one is the most user friendly library i found :) Now to the question, I created method to create vehicle similar to one that we can find inside the demos. I played along with som...