Search found 5 matches

by Falagard
Tue Mar 31, 2009 8:34 pm
Forum: Questions and Help
Topic: Regarding the license
Replies: 7
Views: 6620

Re: Regarding the license

I hate to say "me too" but me too? I'd like to know the commercial pricing plans.
by Falagard
Fri Feb 20, 2009 7:05 pm
Forum: Questions and Help
Topic: 2D Physics
Replies: 7
Views: 10180

Re: 2D Physics

Awesome
by Falagard
Thu Feb 19, 2009 5:58 pm
Forum: Questions and Help
Topic: 2D Physics
Replies: 7
Views: 10180

Re: 2D Physics

Also, as a request, it would be excellent to have a 2D physics example in with the rest of your examples. Not sure how much work is involved, but it may sway some people over to using Bepu Physics instead of one of the 2D physics engines that have been made for C# / XNA, especially since it's valuab...
by Falagard
Fri Feb 13, 2009 10:43 pm
Forum: Questions and Help
Topic: 2D Physics
Replies: 7
Views: 10180

Re: 2D Physics

Thanks for the response. I will look into your suggestions and probably post questions when I hit problems :-)
by Falagard
Thu Feb 12, 2009 8:23 pm
Forum: Questions and Help
Topic: 2D Physics
Replies: 7
Views: 10180

2D Physics

I'm curious if it'd be possible to use Bepu Physics for a 2D game. I realize that's not what it was intended for, but if I have intentions to move onto a fully 3D game later, and would prefer integrating only a single physics engine for both games. For example, I'm thinking of zeroing out one of the...