Search found 33 matches

by Stevemata
Sat May 18, 2013 11:37 pm
Forum: Questions and Help
Topic: Character Controller and Tag property.
Replies: 1
Views: 2830

Character Controller and Tag property.

Hi Norbo, thanks in advance :) My raycastresult.hitobject.tag is returning a "CharacterSynchronizer" object, rather than the string I set to specify that this particular object is the player. Please expalin exactly what's going on here. Is there an alternative or work around for this issue?
by Stevemata
Fri May 17, 2013 1:50 am
Forum: Questions and Help
Topic: Bepuphysics and AI
Replies: 3
Views: 4523

Bepuphysics and AI

Hi Norbo,

I'm using the simple character controller for my game's enemies, I'm curious if you can think of any simple ways to keep the NPCs from walking of ledges?
by Stevemata
Sun Mar 31, 2013 10:44 pm
Forum: Questions and Help
Topic: Model to Trigger
Replies: 3
Views: 4386

Re: Model to Trigger

detectorvolume works well, but how do i filter it from ray casts?
by Stevemata
Sun Mar 31, 2013 9:44 pm
Forum: Questions and Help
Topic: Model to Trigger
Replies: 3
Views: 4386

Model to Trigger

I have been fumbling around all morning trying to figure out how to use a model for a trigger. If my character controller is touching or inside of my model, I would like to trigger an event. I have my functions working with the Box object, but using a model alludes me. Any help/guidance would be gre...
by Stevemata
Wed Sep 26, 2012 6:49 pm
Forum: Questions and Help
Topic: Vehicle Sample
Replies: 9
Views: 8424

Re: Vehicle Sample

I'm attempting to replace the default wheel with a custom wheel, what world matrix transformation does the modeldrawer use to draw the wheels in the vehicle sample?
by Stevemata
Tue Sep 25, 2012 6:18 pm
Forum: Questions and Help
Topic: Vehicle Sample
Replies: 9
Views: 8424

Re: Vehicle Sample

Oh my, yeah no modeldrawer.update... that was it.
by Stevemata
Tue Sep 25, 2012 5:57 pm
Forum: Questions and Help
Topic: Vehicle Sample
Replies: 9
Views: 8424

Re: Vehicle Sample

I added all of my entities to the model drawer, I'm still only getting the wheels. Is there some other setting to make sure the models are drawn?
by Stevemata
Tue Sep 25, 2012 3:05 pm
Forum: Questions and Help
Topic: Vehicle Sample
Replies: 9
Views: 8424

Re: Vehicle Sample

I have the model drawer drawing the vehicles wheels, how do I get the modeldrawer to draw the vehicle's body?
by Stevemata
Tue Sep 25, 2012 12:10 am
Forum: Questions and Help
Topic: Vehicle Sample
Replies: 9
Views: 8424

Re: Vehicle Sample

My mistake, that's two for me today. I updated my references with the latest developer build and demos, it's working much better :)
by Stevemata
Mon Sep 24, 2012 10:23 pm
Forum: Questions and Help
Topic: Vehicle Sample
Replies: 9
Views: 8424

Vehicle Sample

The vehicle sample is broken in fork v4.0.30319

I have gone through and corrected the variable name changes, but I'm getting all sorts of other errors. Is there a fixed version?
by Stevemata
Mon Sep 24, 2012 10:22 pm
Forum: Questions and Help
Topic: Chase Camera
Replies: 2
Views: 3258

Re: Chase Camera

Yeah, I got it working, something weird I don't know. That's exactly the solution I was doing.
by Stevemata
Mon Sep 24, 2012 9:27 pm
Forum: Questions and Help
Topic: Chase Camera
Replies: 2
Views: 3258

Chase Camera

Hi Norbo, I'm having trouble with the chase camera, in some situations in my level the camera can see out of the level. For example, on faces that slope over the player, the camera can see through the level. I checked out the chase camera positioning, for some reason I can't get it move the camera c...
by Stevemata
Sat Sep 15, 2012 2:57 am
Forum: Questions and Help
Topic: Tag Properties
Replies: 2
Views: 3035

Re: Tag Properties

Wow, that was a nice and simple solution. You rock dude.
by Stevemata
Sat Sep 15, 2012 2:44 am
Forum: Questions and Help
Topic: Tag Properties
Replies: 2
Views: 3035

Tag Properties

This is more of a general c#/xna question, but how do I use the tag property contained within entitycollidable? I would like to add a custom object for storing information that can be read and processed inside of a collision event.
by Stevemata
Fri Jul 20, 2012 2:25 am
Forum: Questions and Help
Topic: Apply Impulse to Character Controller
Replies: 1
Views: 2342

Apply Impulse to Character Controller

I'm attempting to apply a jumppad type effect to the character controller and I'm having some trouble getting the player to fly off in an arc. What would be the best way to do this?