Search found 33 matches
- Sat May 18, 2013 11:37 pm
- Forum: Questions and Help
- Topic: Character Controller and Tag property.
- Replies: 1
- Views: 2830
Character Controller and Tag property.
Hi Norbo, thanks in advance :) My raycastresult.hitobject.tag is returning a "CharacterSynchronizer" object, rather than the string I set to specify that this particular object is the player. Please expalin exactly what's going on here. Is there an alternative or work around for this issue?
- Fri May 17, 2013 1:50 am
- Forum: Questions and Help
- Topic: Bepuphysics and AI
- Replies: 3
- Views: 4523
Bepuphysics and AI
Hi Norbo,
I'm using the simple character controller for my game's enemies, I'm curious if you can think of any simple ways to keep the NPCs from walking of ledges?
I'm using the simple character controller for my game's enemies, I'm curious if you can think of any simple ways to keep the NPCs from walking of ledges?
- Sun Mar 31, 2013 10:44 pm
- Forum: Questions and Help
- Topic: Model to Trigger
- Replies: 3
- Views: 4386
Re: Model to Trigger
detectorvolume works well, but how do i filter it from ray casts?
- Sun Mar 31, 2013 9:44 pm
- Forum: Questions and Help
- Topic: Model to Trigger
- Replies: 3
- Views: 4386
Model to Trigger
I have been fumbling around all morning trying to figure out how to use a model for a trigger. If my character controller is touching or inside of my model, I would like to trigger an event. I have my functions working with the Box object, but using a model alludes me. Any help/guidance would be gre...
- Wed Sep 26, 2012 6:49 pm
- Forum: Questions and Help
- Topic: Vehicle Sample
- Replies: 9
- Views: 8424
Re: Vehicle Sample
I'm attempting to replace the default wheel with a custom wheel, what world matrix transformation does the modeldrawer use to draw the wheels in the vehicle sample?
- Tue Sep 25, 2012 6:18 pm
- Forum: Questions and Help
- Topic: Vehicle Sample
- Replies: 9
- Views: 8424
Re: Vehicle Sample
Oh my, yeah no modeldrawer.update... that was it.
- Tue Sep 25, 2012 5:57 pm
- Forum: Questions and Help
- Topic: Vehicle Sample
- Replies: 9
- Views: 8424
Re: Vehicle Sample
I added all of my entities to the model drawer, I'm still only getting the wheels. Is there some other setting to make sure the models are drawn?
- Tue Sep 25, 2012 3:05 pm
- Forum: Questions and Help
- Topic: Vehicle Sample
- Replies: 9
- Views: 8424
Re: Vehicle Sample
I have the model drawer drawing the vehicles wheels, how do I get the modeldrawer to draw the vehicle's body?
- Tue Sep 25, 2012 12:10 am
- Forum: Questions and Help
- Topic: Vehicle Sample
- Replies: 9
- Views: 8424
Re: Vehicle Sample
My mistake, that's two for me today. I updated my references with the latest developer build and demos, it's working much better 

- Mon Sep 24, 2012 10:23 pm
- Forum: Questions and Help
- Topic: Vehicle Sample
- Replies: 9
- Views: 8424
Vehicle Sample
The vehicle sample is broken in fork v4.0.30319
I have gone through and corrected the variable name changes, but I'm getting all sorts of other errors. Is there a fixed version?
I have gone through and corrected the variable name changes, but I'm getting all sorts of other errors. Is there a fixed version?
- Mon Sep 24, 2012 10:22 pm
- Forum: Questions and Help
- Topic: Chase Camera
- Replies: 2
- Views: 3258
Re: Chase Camera
Yeah, I got it working, something weird I don't know. That's exactly the solution I was doing.
- Mon Sep 24, 2012 9:27 pm
- Forum: Questions and Help
- Topic: Chase Camera
- Replies: 2
- Views: 3258
Chase Camera
Hi Norbo, I'm having trouble with the chase camera, in some situations in my level the camera can see out of the level. For example, on faces that slope over the player, the camera can see through the level. I checked out the chase camera positioning, for some reason I can't get it move the camera c...
- Sat Sep 15, 2012 2:57 am
- Forum: Questions and Help
- Topic: Tag Properties
- Replies: 2
- Views: 3035
Re: Tag Properties
Wow, that was a nice and simple solution. You rock dude.
- Sat Sep 15, 2012 2:44 am
- Forum: Questions and Help
- Topic: Tag Properties
- Replies: 2
- Views: 3035
Tag Properties
This is more of a general c#/xna question, but how do I use the tag property contained within entitycollidable? I would like to add a custom object for storing information that can be read and processed inside of a collision event.
- Fri Jul 20, 2012 2:25 am
- Forum: Questions and Help
- Topic: Apply Impulse to Character Controller
- Replies: 1
- Views: 2342
Apply Impulse to Character Controller
I'm attempting to apply a jumppad type effect to the character controller and I'm having some trouble getting the player to fly off in an arc. What would be the best way to do this?