Search found 8 matches
- Thu May 03, 2012 12:47 pm
- Forum: Questions and Help
- Topic: Revolute Joints not being drawn and also jitters
- Replies: 6
- Views: 5436
Re: Revolute Joints not being drawn and also jitters
I don't really understand that thread :/ So, back to scratch. I want to create an elbow joint between two boxes, so that the bending is like a normal elbow. The placement of these boxes are dynamic, so I can't hardcode anything. So my question is more, am I doing this correctly and how can I calcula...
- Wed May 02, 2012 2:50 pm
- Forum: Questions and Help
- Topic: Revolute Joints not being drawn and also jitters
- Replies: 6
- Views: 5436
Re: Revolute Joints not being drawn and also jitters
Thanks, I will look into it in detail later.
After looking more into the robot arm thingamajic, I reallise that I should have been using Servo motor as I want an elbow behavior, not rotation.
I will experiment with that later also.
After looking more into the robot arm thingamajic, I reallise that I should have been using Servo motor as I want an elbow behavior, not rotation.
I will experiment with that later also.
- Wed May 02, 2012 11:19 am
- Forum: Questions and Help
- Topic: Revolute Joints not being drawn and also jitters
- Replies: 6
- Views: 5436
Re: Revolute Joints not being drawn and also jitters
We have tried setting dampness and stiffness to 100 each. Mass is now 40 pr part, no matter the size. All the parts are positioned next to each other. Now with Another thing the revolute free axis, does that have to be aligned with a world axis? Do you have a idea of what a good velocity would be fo...
- Tue May 01, 2012 8:22 am
- Forum: Questions and Help
- Topic: Revolute Joints not being drawn and also jitters
- Replies: 6
- Views: 5436
Revolute Joints not being drawn and also jitters
I'm currently working on a simulation software, where we need to constantly need to insert and clear "creatures" consisting of boxes and joints. For this we use BallSocketJoints and RevoluteJoints. Whenever we display the simulation in realtime, the BEPUDrawer (for some reason) only wants ...
- Tue Apr 10, 2012 9:28 am
- Forum: Questions and Help
- Topic: RevoluteAngularJoint doesn't seem to work
- Replies: 1
- Views: 3427
RevoluteAngularJoint doesn't seem to work
Box boxOne = new Box(new Vector3(0, 0,0) , 1, 1, 1, 5); boxOne.Orientation = Quaternion.CreateFromAxisAngle(Vector3.Forward, 0); Box boxTwo = new Box(new Vector3(0, 5, 0), 1, 1, 1, 5); boxTwo.Orientation = Quaternion.CreateFromAxisAngle(Vector3.Forward, 0); boxOne.Material = new Material(.3f,.2f,.2...
- Thu Mar 22, 2012 2:12 pm
- Forum: Questions and Help
- Topic: Running multiple instances of BEPU is crashing
- Replies: 6
- Views: 5841
Re: Running multiple instances of BEPU is crashing
Works perfectly with that update. Thank you for a quick update.
- Fri Mar 16, 2012 11:48 am
- Forum: Questions and Help
- Topic: Running multiple instances of BEPU is crashing
- Replies: 6
- Views: 5841
Re: Running multiple instances of BEPU is crashing
Thanks, looking forward to your reply.
- Thu Mar 15, 2012 12:47 pm
- Forum: Questions and Help
- Topic: Running multiple instances of BEPU is crashing
- Replies: 6
- Views: 5841
Running multiple instances of BEPU is crashing
Hi I'm currently using BEPU for a project where I need multiple instances of BEPU running in the same program at the same time, they are completely isolated with no interaction between them. However, it's still crashing, usually in the deactivition manager in the add and remove functions. All instan...