Search found 8 matches

by Psykocyber
Thu May 03, 2012 12:47 pm
Forum: Questions and Help
Topic: Revolute Joints not being drawn and also jitters
Replies: 6
Views: 5436

Re: Revolute Joints not being drawn and also jitters

I don't really understand that thread :/ So, back to scratch. I want to create an elbow joint between two boxes, so that the bending is like a normal elbow. The placement of these boxes are dynamic, so I can't hardcode anything. So my question is more, am I doing this correctly and how can I calcula...
by Psykocyber
Wed May 02, 2012 2:50 pm
Forum: Questions and Help
Topic: Revolute Joints not being drawn and also jitters
Replies: 6
Views: 5436

Re: Revolute Joints not being drawn and also jitters

Thanks, I will look into it in detail later.
After looking more into the robot arm thingamajic, I reallise that I should have been using Servo motor as I want an elbow behavior, not rotation.
I will experiment with that later also.
by Psykocyber
Wed May 02, 2012 11:19 am
Forum: Questions and Help
Topic: Revolute Joints not being drawn and also jitters
Replies: 6
Views: 5436

Re: Revolute Joints not being drawn and also jitters

We have tried setting dampness and stiffness to 100 each. Mass is now 40 pr part, no matter the size. All the parts are positioned next to each other. Now with Another thing the revolute free axis, does that have to be aligned with a world axis? Do you have a idea of what a good velocity would be fo...
by Psykocyber
Tue May 01, 2012 8:22 am
Forum: Questions and Help
Topic: Revolute Joints not being drawn and also jitters
Replies: 6
Views: 5436

Revolute Joints not being drawn and also jitters

I'm currently working on a simulation software, where we need to constantly need to insert and clear "creatures" consisting of boxes and joints. For this we use BallSocketJoints and RevoluteJoints. Whenever we display the simulation in realtime, the BEPUDrawer (for some reason) only wants ...
by Psykocyber
Tue Apr 10, 2012 9:28 am
Forum: Questions and Help
Topic: RevoluteAngularJoint doesn't seem to work
Replies: 1
Views: 3427

RevoluteAngularJoint doesn't seem to work

Box boxOne = new Box(new Vector3(0, 0,0) , 1, 1, 1, 5); boxOne.Orientation = Quaternion.CreateFromAxisAngle(Vector3.Forward, 0); Box boxTwo = new Box(new Vector3(0, 5, 0), 1, 1, 1, 5); boxTwo.Orientation = Quaternion.CreateFromAxisAngle(Vector3.Forward, 0); boxOne.Material = new Material(.3f,.2f,.2...
by Psykocyber
Thu Mar 22, 2012 2:12 pm
Forum: Questions and Help
Topic: Running multiple instances of BEPU is crashing
Replies: 6
Views: 5841

Re: Running multiple instances of BEPU is crashing

Works perfectly with that update. Thank you for a quick update.
by Psykocyber
Fri Mar 16, 2012 11:48 am
Forum: Questions and Help
Topic: Running multiple instances of BEPU is crashing
Replies: 6
Views: 5841

Re: Running multiple instances of BEPU is crashing

Thanks, looking forward to your reply.
by Psykocyber
Thu Mar 15, 2012 12:47 pm
Forum: Questions and Help
Topic: Running multiple instances of BEPU is crashing
Replies: 6
Views: 5841

Running multiple instances of BEPU is crashing

Hi I'm currently using BEPU for a project where I need multiple instances of BEPU running in the same program at the same time, they are completely isolated with no interaction between them. However, it's still crashing, usually in the deactivition manager in the add and remove functions. All instan...