Search found 11 matches
- Sun Mar 18, 2012 3:07 pm
- Forum: Questions and Help
- Topic: Vehicle sample using a Model of a vehicle
- Replies: 14
- Views: 11902
Re: Vehicle sample using a Model of a vehicle
Thank You Norbo, I adjust the WheelSuspension restLength and now the wheels are below the ConvexHull and the vehicle does move. Thank you so much for you help.
- Sun Mar 18, 2012 2:38 pm
- Forum: Questions and Help
- Topic: Vehicle sample using a Model of a vehicle
- Replies: 14
- Views: 11902
Re: Vehicle sample using a Model of a vehicle
Thanks Norbo, I am amazed at just how responsive you are to each and every question. I believe that you are exactly right about the wheels not getting any traction, I was thinking that the convexhull had basically squashed the wheels so that they couldn't roll. I did notice the same problem when usi...
- Sun Mar 18, 2012 8:15 am
- Forum: Questions and Help
- Topic: Vehicle sample using a Model of a vehicle
- Replies: 14
- Views: 11902
Re: Vehicle sample using a Model of a vehicle
I have tried everything that I can think of (and everything that Norbo suggested) and just cannot get it to work with the ConvexHull, I have it working using a very very short box with wheels (which are invisible) and it seems to function fine except (since there is no ConvexHull) I can throw items ...
- Sat Mar 17, 2012 5:03 am
- Forum: Questions and Help
- Topic: Vehicle sample using a Model of a vehicle
- Replies: 14
- Views: 11902
Re: Vehicle sample using a Model of a vehicle
Hi Norbo, Yes I am calling ModelDrawer.Update() at the bottom of my games Update loop (just before calling base.Update(gameTime)). If I am understanding you correctly, then using the ConvexHull as the Entity for my TankEntity should work, so i must be doing something wrong. Can you look at the follo...
- Fri Mar 16, 2012 9:59 pm
- Forum: Questions and Help
- Topic: Vehicle sample using a Model of a vehicle
- Replies: 14
- Views: 11902
Re: Vehicle sample using a Model of a vehicle
I have tried as you had suggest to draw the tankmodel using the ModelDrawer, and nothing draws when I try it that way, so I am still having no luck. I did try a very simple test of just replacing my tank with just a simple Box (entity) and that does draw and does move, so I think that my problem is ...
- Tue Mar 13, 2012 5:57 am
- Forum: Questions and Help
- Topic: Vehicle sample using a Model of a vehicle
- Replies: 14
- Views: 11902
Re: Vehicle sample using a Model of a vehicle
Well I have my TankModelInput class close to working, the wheels now steer and rotate, the vehicle just doesn't move. Not sure what exactly I have missed though. The vehicle does have mass, so it shouldn't be thinking its an non-movable object. Any suggestions?
- Tue Mar 13, 2012 12:23 am
- Forum: Questions and Help
- Topic: Vehicle sample using a Model of a vehicle
- Replies: 14
- Views: 11902
Re: Vehicle sample using a Model of a vehicle
Thanks, I definitely want Vehicle Physics. I am still working on my TankModelInput class, if I do get it working I will send you a video of it. Thanks for you help so far.
- Mon Mar 12, 2012 11:39 pm
- Forum: Questions and Help
- Topic: Vehicle sample using a Model of a vehicle
- Replies: 14
- Views: 11902
Re: Vehicle sample using a Model of a vehicle
Yes you are correct about the Tank model having the wheels (as well as the turret and the hatch) all are transformable parts. So in my custom TankModelInput class, would I still need to use the Vehicle class and the Wheel class or are those unneeded since I have a model?
- Mon Mar 12, 2012 9:25 pm
- Forum: Questions and Help
- Topic: Vehicle sample using a Model of a vehicle
- Replies: 14
- Views: 11902
Vehicle sample using a Model of a vehicle
I am trying to get my vehicle moving using BEPU, but am having trouble. I have created a new class called TankModelInput which is based on the VehicleInput class (I am using the Tank from the AppHub samples which is more like a car than a normal tank), but, I am not sure how I am to deal with the wh...
- Sun Mar 11, 2012 5:43 am
- Forum: Questions and Help
- Topic: Problem with Items being covered by the Terrain
- Replies: 3
- Views: 4786
Re: Problem with Items being covered by the Terrain
I checked my custom Terrain drawing code and did find a miscalculation that was causing the terrain to be scaled larger than it should be, once I fixed that, it now works perfectly. Thanks for all your help Norbo.
- Sat Mar 10, 2012 5:51 pm
- Forum: Questions and Help
- Topic: Problem with Items being covered by the Terrain
- Replies: 3
- Views: 4786
Problem with Items being covered by the Terrain
I have been having this problem where my vehicle and some other objects will seem to go under the terrain at various places, most places they do get positioned correctly on the terrain but some places they don't. I also noticed that everything works properly if I use the ModelDrawer to draw the terr...