Search found 19 matches

by fredlllll
Tue Sep 18, 2012 12:34 pm
Forum: Questions and Help
Topic: conveyors?
Replies: 3
Views: 4529

Re: conveyors?

and what if i want to run on the conveyor? then the player is going his maximum speed + the conveyors speed. or at least he should
by fredlllll
Mon Sep 17, 2012 8:58 pm
Forum: Questions and Help
Topic: conveyors?
Replies: 3
Views: 4529

conveyors?

how would i do conveyors?
yeah pretty short question ^__^
by fredlllll
Fri Sep 14, 2012 9:42 pm
Forum: Questions and Help
Topic: gravitational areas (turbo field)
Replies: 3
Views: 4151

Re: gravitational areas (turbo field)

O_o o_O o_o °_° ._. what if you just make a cube shaped (rotateable) gravitational area in your next release? X3 like the ones in crysis well i stick to #3, as my solution now is just a trigger and when an object begins touching force is applied XD so well hello #3 but would it also work to just app...
by fredlllll
Fri Sep 14, 2012 11:32 am
Forum: Questions and Help
Topic: gravitational areas (turbo field)
Replies: 3
Views: 4151

gravitational areas (turbo field)

for my game i want an area which applies a certain force to objects which enter it, but i want the force not just been applied to the object, it should be like, when a long pipe touches the are, just the touching side is applied force to. like there is wind going in that direction. how do i achieve ...
by fredlllll
Wed Jul 25, 2012 6:26 pm
Forum: Questions and Help
Topic: [shame on me]Box dimensions update
Replies: 9
Views: 6083

Re: [shame on me]Box dimensions update

yay it works!! :D
this also fixes the fall through bug in the demo.
for now ill stick to the official 1.2 as the changing of dimensions is just relevant for my editor(so i dont care if later releases do the activate twice)

will you change this for the other primitives like radius of a sphere?
by fredlllll
Wed Jul 25, 2012 6:01 pm
Forum: Questions and Help
Topic: [shame on me]Box dimensions update
Replies: 9
Views: 6083

Re: [shame on me]Box dimensions update

well i tried to... and i failed. in the demo it just works as intended(although the graphics dont change to the new dimension)[when i change all 3 parameters at once, but when i only change height, the sphere falls right through it] but what i noticed is, when i change the dimensions in my game, at ...
by fredlllll
Wed Jul 25, 2012 4:47 pm
Forum: Questions and Help
Topic: [shame on me]Box dimensions update
Replies: 9
Views: 6083

Re: [shame on me]Box dimensions update

well here is some code of the class i use the getters and setters to set the stuff. and in the drawcall i use them to scale my 1x1x1 box, so it fits the box in the simulation. so the graphics changes when i do something, but the simulation of the box doesnt. using System; using System.Collections.Ge...
by fredlllll
Wed Jul 25, 2012 4:25 pm
Forum: Questions and Help
Topic: [shame on me]Box dimensions update
Replies: 9
Views: 6083

Re: [shame on me]Box dimensions update

no. the simulation object doesnt seem to update. i do the drawing myself. and the graphic is updated(i use the box.width... for drawing). but when i throw something at it, it still collides with the 1x1x1 box (i do not remove it from the space an readd it. i just change the dimensions)
by fredlllll
Wed Jul 25, 2012 3:59 pm
Forum: Questions and Help
Topic: [shame on me]Box dimensions update
Replies: 9
Views: 6083

[shame on me]Box dimensions update

yeah shame on me for this thread: i have an entites.prefarbs.box and i change width, height and length, but it doesnt change anything in the simulation. it just remains its normal size (1,1,1) but when i read the values, they are that what i put in. and i searched for a method to date this up, but d...
by fredlllll
Fri Mar 09, 2012 6:27 pm
Forum: Questions and Help
Topic: "physics and Multiplayer"/"collision sounds"/"neg. bouncines
Replies: 1
Views: 2906

"physics and Multiplayer"/"collision sounds"/"neg. bouncines

well 3 problems: 1)i have a multiplayer game, and synchronous collision detection is essential for it. does anyone know a good protocol model for synchronizing 2 or more games? i already have something but i have issues cause when i collide on game one and update before the collision and after, the ...
by fredlllll
Fri Mar 09, 2012 12:03 am
Forum: Questions and Help
Topic: "Point set is degenerate."error
Replies: 8
Views: 6051

Re: "Point set is degenerate."error

well i have a dirty workaround now. >.< but well it works for my purposes
by fredlllll
Thu Mar 08, 2012 10:54 pm
Forum: Questions and Help
Topic: "Point set is degenerate."error
Replies: 8
Views: 6051

Re: "Point set is degenerate."error

but im using the world transform of that mobilemesh for drawing the object i used to make the mobile mesh. and it seems that it is offset by y=25 and i dont know where the 25 come from.
by fredlllll
Thu Mar 08, 2012 10:01 pm
Forum: Questions and Help
Topic: "Point set is degenerate."error
Replies: 8
Views: 6051

Re: "Point set is degenerate."error

well im using 1.1 atm and when i change the origin thing absolutely nothing happens. the collision stays at the same position. oh well and i cant use something else. cause i use this for the level. so i make the level mostly in 3dsmax and then have one big model. would a static mesh be faster? //edi...
by fredlllll
Thu Mar 08, 2012 6:52 pm
Forum: Questions and Help
Topic: "Point set is degenerate."error
Replies: 8
Views: 6051

"Point set is degenerate."error

well i get an argumentexception with this text when i try to make a mobilemesh from a model. the model is just a plane. i uploaded it as attachment(i just added the zip extension. it is not a zip its a normal fbx) i use this where origin is just a vector3 Vector3[] vertices; int[] indices; TriangleM...
by fredlllll
Sun Mar 04, 2012 2:09 am
Forum: Questions and Help
Topic: making a Trigger (Enter/leave events)
Replies: 1
Views: 2481

making a Trigger (Enter/leave events)

Yeah i want to make something like a Trigger. so if an Entity enters my trigger(its a box) i want to raise my event. problem is i dont know how to make a box which does not affect my entities. but tells me when a entity starts to be partially in it or leaves it. (entity can be bigger than the box)