Search found 7 matches
- Sat Mar 03, 2012 1:28 pm
- Forum: Questions and Help
- Topic: Skier character
- Replies: 3
- Views: 2809
Re: Skier character
Great, thanks for this... I have always been under the impression that to get him to ski down the hill in a truly physical way would be a major task in terms of stability. I will do as you recommend and try using a capsule based character for that part. I still am inclined to want to use the ragdoll...
- Thu Mar 01, 2012 8:02 am
- Forum: Questions and Help
- Topic: Skier character
- Replies: 3
- Views: 2809
Skier character
Hi again, This game I'm working on is a skiing game, and I'm looking into ideas on how to implement a skier character for it. I've been interested in attempting a dynamic character approach, using the "ragdoll" and positioning the feet, hips, shoulders, hands and head, and letting BEPU fil...
- Tue Feb 28, 2012 2:33 am
- Forum: Questions and Help
- Topic: InterpolatedStates not smooth?, v1.1.0
- Replies: 8
- Views: 7697
Re: InterpolatedStates not smooth?, v1.1.0
So, after trying to solve this issue for too long, the only way I could seem to make it run smoothly is to use Game.IsFixedTimeStep=true. I really didn't want to do that though, I suppose I'll just have to live with the consequences of it (not sure what they are, but I initially set it to false beca...
- Fri Feb 24, 2012 4:23 am
- Forum: Questions and Help
- Topic: InterpolatedStates not smooth?, v1.1.0
- Replies: 8
- Views: 7697
Re: InterpolatedStates not smooth?, v1.1.0
Well, I added 10x more hamsters, it didn't seem to help... Maybe some of them are running in the wrong direction?
- Fri Feb 24, 2012 3:49 am
- Forum: Questions and Help
- Topic: InterpolatedStates not smooth?, v1.1.0
- Replies: 8
- Views: 7697
Re: InterpolatedStates not smooth?, v1.1.0
Thanks, In trying to reproduce this issue I have come to the conclusion that it's not BEPU that's at fault. It's XNA.... In the simple scenario where I was attempting to reproduce the issue, I didn't have a problem. It only seems to happen when lots of things are being rendered. Turning off vsync an...
- Thu Feb 23, 2012 11:58 pm
- Forum: Questions and Help
- Topic: InterpolatedStates not smooth?, v1.1.0
- Replies: 8
- Views: 7697
Re: InterpolatedStates not smooth?, v1.1.0
-I already have too many hamsters already.. You have a point though, maybe they are hungry or thirsty or something.. -Simulation isn't running asynchronously, World.Update(elapsed) is just being called from the XNA Game.Update() method. -I don't think the simulation is lagging, there isn't much in t...
- Thu Feb 23, 2012 10:48 am
- Forum: Questions and Help
- Topic: InterpolatedStates not smooth?, v1.1.0
- Replies: 8
- Views: 7697
InterpolatedStates not smooth?, v1.1.0
Hi there, Firstly I must say thanks to Norbo for BEPU! It's great.. I have been trying to get InterpolatedStates to work smoothly in my project with v1.1.0 of BEPU, but whatever I try, the result seems to not be smooth at all. In contrast, if I don't use InterpolatedStates and call Space.Update(), e...