Search found 5 matches

by Duffy86
Tue Feb 21, 2012 2:27 am
Forum: Suggestions
Topic: Hi-Def
Replies: 7
Views: 27416

Re: Hi-Def

glad I could be of help, I took some liberties, for instance using the instancing buffer to store the colour index, and then reading it from a single texture, this removed the need for branching in the shader and saved on constants so the number of objects per batch is on par with the original. I'm ...
by Duffy86
Tue Feb 21, 2012 2:00 am
Forum: Suggestions
Topic: Hi-Def
Replies: 7
Views: 27416

Re: Hi-Def

Fe_Yoshi wrote:Brute-force not working just means you didn't use enough brute-force.
LOL :D
by Duffy86
Tue Feb 21, 2012 1:33 am
Forum: Suggestions
Topic: Hi-Def
Replies: 7
Views: 27416

Re: Hi-Def

Spent a few hours playing with the demo's, found the Brute Force fall back to be pretty crippling (especially on the broadphase stress test) so Imodified the original BEPUphisicsDrawer project. It is designed to be dropped in as a replacement and is only for use if Reach is the only available profil...
by Duffy86
Sun Feb 19, 2012 9:57 pm
Forum: Suggestions
Topic: Hi-Def
Replies: 7
Views: 27416

Re: Hi-Def

It's ok, I downloaded the latest source and can see that the demo is bundled with it, I'll compile under reach myself and see if your fallbacks do indeed work as predicted. Thankyou for the response. I'll keep you posted should I run into any difficulties. I'm looking forward to seeing what this phy...
by Duffy86
Sun Feb 19, 2012 9:16 pm
Forum: Suggestions
Topic: Hi-Def
Replies: 7
Views: 27416

Hi-Def

just a small suggestion, some of us users have machines that aren't capable of Hi-Def, could you build the demo under Reach profile please =]

i'm guessing you don't use multiple render targets and Shader model 3 just to show off the physics engine. thank you kindly =]

Duffy