Search found 4 matches
- Sat Sep 29, 2012 6:15 pm
- Forum: Questions and Help
- Topic: Vehicle not driving forward
- Replies: 2
- Views: 4425
Re: Vehicle not driving forward
Thank you! I can't believe I didn't see that.
- Sat Sep 29, 2012 1:03 pm
- Forum: Questions and Help
- Topic: Vehicle not driving forward
- Replies: 2
- Views: 4425
Vehicle not driving forward
Hi everyone, I have a problem with the Vehicles in BepuPhysics. I'm using the Vehicle class from the demos but my vehicle is only driving backwards and not forward. This is the code for taking input and applying it to the car. ForwardSpeed is 30 and BackwardSpeed -13. if (keyboardInput.IsKeyDown(MOI...
- Sat Mar 03, 2012 8:16 am
- Forum: Questions and Help
- Topic: Collision detection not working
- Replies: 3
- Views: 4236
Re: Collision detection not working
There where no custom collision rules and all objects are in the same space. That graphics issue is a nice point, my graphical representation may be different from the physical entity. Is there a way to see the Bounding boxes of the physical objects?
- Thu Mar 01, 2012 2:40 pm
- Forum: Questions and Help
- Topic: Collision detection not working
- Replies: 3
- Views: 4236
Collision detection not working
Howdy. I am currently using the DependencyFree fork of BepuPhysics with MOGRE. Creating entities works fine but my problem is that they do not collide. If I spawn dynamic boxes, they do not collide with each other and they also do not collide with the kinematic ground. This is how I create the groun...