Search found 3 matches
- Sat Feb 11, 2012 12:30 am
- Forum: Questions and Help
- Topic: Transform (scale, rotate, translate) bounding box
- Replies: 4
- Views: 4731
Re: Transform (scale, rotate, translate) bounding box
After stepping through my code once more, I saw that the cube's bounding box was being fed into the next frame, thus causing the current bounding box to continuously expand. Thanks for the last suggestion in your if check above Norbo. This has been driving me crazy for the last week.
- Fri Feb 10, 2012 11:54 pm
- Forum: Questions and Help
- Topic: Transform (scale, rotate, translate) bounding box
- Replies: 4
- Views: 4731
Re: Transform (scale, rotate, translate) bounding box
Thanks for the reply Norbo! I'll step through my code again this evening and will let you know.
- Fri Feb 10, 2012 5:11 pm
- Forum: Questions and Help
- Topic: Transform (scale, rotate, translate) bounding box
- Replies: 4
- Views: 4731
Transform (scale, rotate, translate) bounding box
Hello, I just started using the Bepu Physics Engine and noticed that bounding boxes retain being axis-aligned, but also resize to fit the containing object as the object scales, rotates, and translates. I'm trying to do the same thing in a sample that I wrote, not using Bepu Physics, but the boundin...