Search found 20 matches

by Eclectus
Wed Apr 17, 2013 10:12 pm
Forum: General
Topic: Games using bepu
Replies: 61
Views: 200690

Re: Games using bepu

Norbo wrote:Great job! But I feel bad for the floaty mouthmen :(
Cheers! They are I'm belligerent I'm afraid, hence the conflict... :)
by Eclectus
Thu Apr 11, 2013 1:08 pm
Forum: General
Topic: Games using bepu
Replies: 61
Views: 200690

Re: Games using bepu

Astralis uses BEPU, and enjoys doing so!

Image

Video:
http://www.youtube.com/watch?v=GQtkPB8mjpk&hd=1
by Eclectus
Thu Apr 11, 2013 1:04 pm
Forum: Questions and Help
Topic: FIXED - Floating in water
Replies: 9
Views: 9147

Re: FIXED - Floating in water

Here is an Astralis video featuring the swimming, and showing BEPU in action :)

viewtopic.php?f=9&t=1035&start=30#p11446
by Eclectus
Fri Mar 15, 2013 11:49 am
Forum: Suggestions
Topic: ByteTerrainShape
Replies: 4
Views: 26175

Re: ByteTerrainShape

In the grand scheme of things, the additional cost of the conversion will be insignificant even if does technically end up costing more. For every single one of those byte->float conversions, there are many thousands of other operations that need to be performed for a single execution of one pair's...
by Eclectus
Fri Mar 15, 2013 2:32 am
Forum: Suggestions
Topic: ByteTerrainShape
Replies: 4
Views: 26175

Re: ByteTerrainShape

Sounds like a plan :) using System; using BEPUphysics.CollisionTests.Manifolds; using Microsoft.Xna.Framework; using BEPUphysics.MathExtensions; using BEPUphysics.DataStructures; using BEPUphysics.CollisionShapes.ConvexShapes; namespace BEPUphysics.CollisionShapes { ///<summary> /// The local space ...
by Eclectus
Thu Mar 14, 2013 11:16 pm
Forum: Suggestions
Topic: ByteTerrainShape
Replies: 4
Views: 26175

ByteTerrainShape

Today I did something that I've been meaning to try out for a while - modified TerrainShape to be byte based. Didn't take long, and works as expected, but at 1/4 of the memory cost, as expected. For Astralis ( http://www.facebook.com/Astralis1 ) this is significant as there are kilometres of terrain...
by Eclectus
Fri Dec 21, 2012 2:47 pm
Forum: General
Topic: Games using bepu
Replies: 61
Views: 200690

Re: Games using bepu

Lots of good looking games here, thanks for sharing :)
by Eclectus
Thu Oct 18, 2012 12:57 pm
Forum: Questions and Help
Topic: FIXED - Floating in water
Replies: 9
Views: 9147

Re: FIXED - Floating in water

The swimming is working well and feels good. I'll hold off posting a video until our animation matches it.
by Eclectus
Thu Oct 11, 2012 9:54 pm
Forum: Questions and Help
Topic: FIXED - Floating in water
Replies: 9
Views: 9147

Re: Floating in water

I suspect you'll find a lot of followers on Twitter once you do. New version announcements are exciting :)
by Eclectus
Thu Oct 11, 2012 9:25 pm
Forum: Questions and Help
Topic: FIXED - Floating in water
Replies: 9
Views: 9147

Re: Floating in water

Modifying the character body's LinearDamping property would also slow the character's movement on land, though, so it would have to be reset upon exiting the water. Damping could also be scaled dynamically depending on the submerged volume. The damping impulses can be applied externally alongside t...
by Eclectus
Thu Oct 11, 2012 9:06 pm
Forum: Questions and Help
Topic: FIXED - Floating in water
Replies: 9
Views: 9147

Re: Floating in water

ps. Those rumors are rather interesting :O Thanks for sharing this. Do you use Twitter?
by Eclectus
Thu Oct 11, 2012 8:42 pm
Forum: Questions and Help
Topic: FIXED - Floating in water
Replies: 9
Views: 9147

Re: Floating in water

A truly Epic reply - :) Floating - I'm only going to need it for a character, so I'm leaning towards your 2nd suggestion of computing the exact amount of volume beneath the water using box height. I would have gone with a cylinder, but since the cylinder I use is deliberately larger then the charact...
by Eclectus
Wed Oct 10, 2012 9:23 pm
Forum: Questions and Help
Topic: FIXED - Floating in water
Replies: 9
Views: 9147

FIXED - Floating in water

Greetings :) I've had a look but not seen anything posted related to floating in water/swimming. I would like to cause a character to smoothly float in water, so that a portion of them generally visible (just like real swimming, I don't expect it to be visible 100% of the time, but just the majority...
by Eclectus
Tue Feb 07, 2012 8:33 pm
Forum: Questions and Help
Topic: FIXED - SphereCharacterController falling through terrain
Replies: 11
Views: 7070

Re: FIXED - SphereCharacterController falling through terrai

This is all working perfectly now, with the latest development version, and I have marked all my posts as "FIXED" - so that anyone looking in this area will be aware that it is all resolved. Thanks for resolving this so quickly, I'd expected any potential changes to take much longer, but i...
by Eclectus
Tue Feb 07, 2012 12:05 am
Forum: Questions and Help
Topic: FIXED - SphereCharacterController falling through terrain
Replies: 11
Views: 7070

FIXED - Re: SphereCharacterController falling through terrai

Hi, thanks for the update it completely fixed issue #1 :) Regarding the RayCasts issue I have looked into it deeply, and can code a full repro demo if needed. However the new information that I've gained may be enough: * When I'm creating the Terrain I'm using a TerrainShape: var terrainShape = new ...