Ah okay, I'll started hunting around my drawing code then, I was hoping I had just missed out an important line of code or something (damn!) heh.
Thanks anyway guys, I'll report back if I find anything of use to anyone else.
Poncho
Search found 3 matches
- Fri Feb 03, 2012 9:42 am
- Forum: Questions and Help
- Topic: BoundingBoxDrawer not working for me
- Replies: 6
- Views: 6389
- Thu Feb 02, 2012 7:05 pm
- Forum: Questions and Help
- Topic: BoundingBoxDrawer not working for me
- Replies: 6
- Views: 6389
Re: BoundingBoxDrawer not working for me
Hmm, thanks for the response but I'd rather not. Even changing the basicEffect that the Drawer uses' View and Projection matrices to default (looking at 0, 0, 0 which is where I start drawing my stuff anyway) still didn't do anything.
- Thu Feb 02, 2012 5:29 pm
- Forum: Questions and Help
- Topic: BoundingBoxDrawer not working for me
- Replies: 6
- Views: 6389
BoundingBoxDrawer not working for me
Hi, I am new to Bepu and am just trying to get a simple demo working with different sized boxes (with "Box" collision meshes) falling to the ground, I am trying to use TriangleMesh for constructing the ground's collision mesh. This isn't working, and when the boxes are small they seem to f...