
Search found 3 matches
- Thu Jan 26, 2012 1:51 pm
- Forum: Questions and Help
- Topic: Entity motion.
- Replies: 4
- Views: 3634
Re: Entity motion.
It never occurred to me to switch the connections. Everything works perfectly now - I managed to sort everything out in a few minutes. Thanks a lot for all the help! 

- Thu Jan 26, 2012 2:21 am
- Forum: Questions and Help
- Topic: Entity motion.
- Replies: 4
- Views: 3634
Re: Entity motion.
Thanks a lot for the info :) This is the same ghost-like vehicle that al9191 mentioned - he and I both are both working on the motion code. I have discovered that the adverse effects only begin occurring once I set the LinearAxisMotor's axis to a non-vertical vector, regardless of whether or not I e...
- Wed Jan 25, 2012 7:01 pm
- Forum: Questions and Help
- Topic: Entity motion.
- Replies: 4
- Views: 3634
Entity motion.
Hi, I'm working on the same project as al9191 (who has also been posting here recently). I am currently working on character motion, which needs to support forwards and backwards motion, rotating and strafing from side to side. So far, I have implemented rotation using a SingleEntityAngularMotor in ...