Search found 3 matches

by incorrectbaboon
Thu Jan 26, 2012 1:51 pm
Forum: Questions and Help
Topic: Entity motion.
Replies: 4
Views: 3634

Re: Entity motion.

It never occurred to me to switch the connections. Everything works perfectly now - I managed to sort everything out in a few minutes. Thanks a lot for all the help! :D
by incorrectbaboon
Thu Jan 26, 2012 2:21 am
Forum: Questions and Help
Topic: Entity motion.
Replies: 4
Views: 3634

Re: Entity motion.

Thanks a lot for the info :) This is the same ghost-like vehicle that al9191 mentioned - he and I both are both working on the motion code. I have discovered that the adverse effects only begin occurring once I set the LinearAxisMotor's axis to a non-vertical vector, regardless of whether or not I e...
by incorrectbaboon
Wed Jan 25, 2012 7:01 pm
Forum: Questions and Help
Topic: Entity motion.
Replies: 4
Views: 3634

Entity motion.

Hi, I'm working on the same project as al9191 (who has also been posting here recently). I am currently working on character motion, which needs to support forwards and backwards motion, rotating and strafing from side to side. So far, I have implemented rotation using a SingleEntityAngularMotor in ...