Lol, thanks
Here's a pic for all your help:
Search found 7 matches
- Thu Jun 21, 2012 4:52 pm
- Forum: Questions and Help
- Topic: Terrain Editor
- Replies: 6
- Views: 3789
- Thu Jun 21, 2012 4:16 pm
- Forum: Questions and Help
- Topic: Terrain Editor
- Replies: 6
- Views: 3789
Re: Terrain Editor
Well, I was actually just Calling my RefreshShape function after every update to the terrain, and I still pull out a solid 60fps. void ApplyOperations(List<Operation> Operations) { for (int i = 0; i < Operations.Count; i++) { Operation op = Operations[i]; int VertexIndex = op.VertexX + op.VertexY * ...
- Thu Jun 21, 2012 3:49 pm
- Forum: Questions and Help
- Topic: Terrain Editor
- Replies: 6
- Views: 3789
Terrain Editor
So, I've made a terrain editor to help me make my game. Every time I apply a transformation, I set TerrainEntity.Shape.Heights[x, y] equal to the vertical position of my Vertex array. Now I need to get the Terrain to call OnShapeChanged after updating the Heights[], but I can't find a publicly expos...
- Thu Jan 19, 2012 1:10 am
- Forum: Questions and Help
- Topic: Doors
- Replies: 2
- Views: 2172
Re: Doors
Awesome! Bepu is just perfect!
- Wed Jan 18, 2012 10:49 pm
- Forum: Questions and Help
- Topic: Doors
- Replies: 2
- Views: 2172
Doors
Ok, hopefully this will have a quick easy answer. In my game I have doors, that slide up and down. When the player presses A on a door, it opens, he automatically walks through, then the door closes. I want to know what I should use for the collision with the door, as nothing will actually ever touc...
- Mon Jan 16, 2012 6:22 pm
- Forum: Questions and Help
- Topic: Building levels
- Replies: 2
- Views: 4774
Re: Building levels
Awesome! So I can get modelling now.
I guess I'm going the "Several Huge static meshes per level" approach.
Thanks!
I guess I'm going the "Several Huge static meshes per level" approach.
Thanks!
- Mon Jan 16, 2012 3:45 pm
- Forum: Questions and Help
- Topic: Building levels
- Replies: 2
- Views: 4774
Building levels
Ok, first of all let me say, bepu is amazing! It fulfills all my needs. I just have a couple of questions: 1 - Is it best to make levels out of static meshes or out of the collision primitives? ex: I could make the entire level (walls, ceiling, floors) in my 3d model editor, and load that mesh into ...