Search found 7 matches

by lastlinkx
Thu Jun 21, 2012 4:52 pm
Forum: Questions and Help
Topic: Terrain Editor
Replies: 6
Views: 3789

Re: Terrain Editor

Lol, thanks :)
Here's a pic for all your help:
Image
by lastlinkx
Thu Jun 21, 2012 4:16 pm
Forum: Questions and Help
Topic: Terrain Editor
Replies: 6
Views: 3789

Re: Terrain Editor

Well, I was actually just Calling my RefreshShape function after every update to the terrain, and I still pull out a solid 60fps. void ApplyOperations(List<Operation> Operations) { for (int i = 0; i < Operations.Count; i++) { Operation op = Operations[i]; int VertexIndex = op.VertexX + op.VertexY * ...
by lastlinkx
Thu Jun 21, 2012 3:49 pm
Forum: Questions and Help
Topic: Terrain Editor
Replies: 6
Views: 3789

Terrain Editor

So, I've made a terrain editor to help me make my game. Every time I apply a transformation, I set TerrainEntity.Shape.Heights[x, y] equal to the vertical position of my Vertex array. Now I need to get the Terrain to call OnShapeChanged after updating the Heights[], but I can't find a publicly expos...
by lastlinkx
Thu Jan 19, 2012 1:10 am
Forum: Questions and Help
Topic: Doors
Replies: 2
Views: 2172

Re: Doors

Awesome! Bepu is just perfect!
by lastlinkx
Wed Jan 18, 2012 10:49 pm
Forum: Questions and Help
Topic: Doors
Replies: 2
Views: 2172

Doors

Ok, hopefully this will have a quick easy answer. In my game I have doors, that slide up and down. When the player presses A on a door, it opens, he automatically walks through, then the door closes. I want to know what I should use for the collision with the door, as nothing will actually ever touc...
by lastlinkx
Mon Jan 16, 2012 6:22 pm
Forum: Questions and Help
Topic: Building levels
Replies: 2
Views: 4774

Re: Building levels

Awesome! So I can get modelling now.

I guess I'm going the "Several Huge static meshes per level" approach.

Thanks!
by lastlinkx
Mon Jan 16, 2012 3:45 pm
Forum: Questions and Help
Topic: Building levels
Replies: 2
Views: 4774

Building levels

Ok, first of all let me say, bepu is amazing! It fulfills all my needs. I just have a couple of questions: 1 - Is it best to make levels out of static meshes or out of the collision primitives? ex: I could make the entire level (walls, ceiling, floors) in my 3d model editor, and load that mesh into ...