Search found 8 matches

by codedjinn
Tue Jun 05, 2012 12:00 am
Forum: Questions and Help
Topic: StaticGroup
Replies: 2
Views: 2450

Re: StaticGroup

Hi, I will try and repro it for you via the demo. The thing is, the meshes are really simple, they are boxes themselves. To elaborate, my map is basically a 2d array, so each box is a "tile" inside the world, so if you have a 32x32 map, it would be 1024 objects I would like to group togeth...
by codedjinn
Mon Jun 04, 2012 11:26 pm
Forum: Questions and Help
Topic: StaticGroup
Replies: 2
Views: 2450

StaticGroup

Hi, I have a map built out of a bunch of models, each which I create as StaticMesh objects and then I add all those instances to a StaticGroup for improved performance. (As I have read on one of the other forums). What I can't understand though, if I add new dynamic physical objects (for testing I j...
by codedjinn
Tue Feb 07, 2012 1:06 am
Forum: Questions and Help
Topic: Rollercoaster implementation
Replies: 4
Views: 3607

Re: Rollercoaster implementation

Again thank you very very much. This has been very informative and feel much more confident to try this out. :)
by codedjinn
Fri Feb 03, 2012 6:36 am
Forum: Questions and Help
Topic: Rollercoaster implementation
Replies: 4
Views: 3607

Re: Rollercoaster implementation

Once again, your help is much appreciated!

EDIT:

That said, isn't there a way to do it more 'realistically', so that the entity is bound via a joint and gravity coupled with free fall helps drive the whole coaster ?
by codedjinn
Thu Feb 02, 2012 3:14 pm
Forum: Questions and Help
Topic: Rollercoaster implementation
Replies: 4
Views: 3607

Rollercoaster implementation

Hi,

Any ideas/thoughts what would be the best why to implement a roller coaster ?

I know there is a plethorea of joints that would work, but is curious as to what would the gurus out there use all the joints together to get the desired behaviour.

Thanks,
Jaco
by codedjinn
Thu Jan 12, 2012 9:53 pm
Forum: Questions and Help
Topic: Mixing BEPU objects with non-BEPU objects
Replies: 4
Views: 3729

Re: Mixing BEPU objects with non-BEPU objects

Thank you very much, that helps a lot. My goal is to hook in as much as possible with BEPU, so I will try what you have suggested.
by codedjinn
Thu Jan 12, 2012 8:53 pm
Forum: Questions and Help
Topic: Mixing BEPU objects with non-BEPU objects
Replies: 4
Views: 3729

Re: Mixing BEPU objects with non-BEPU objects

Thanks for the quick reply and for the info.

So I am building a hybrid RTS/3d Person game, which is basically mutliplayer only, if that would give you better context. Would that still be acceptable then to do everything via the physics engine ?
by codedjinn
Thu Jan 12, 2012 10:26 am
Forum: Questions and Help
Topic: Mixing BEPU objects with non-BEPU objects
Replies: 4
Views: 3729

Mixing BEPU objects with non-BEPU objects

Hi, Firstly, thanks for a really great managed physics library, I have tried everything else and was utterly dissapointed! I won't have to many dynamic physical objects in my game, so I would like to know, performance wise, would it be a bad idea to create all game entities Non-dynamic objects so th...