
Search found 4 matches
- Mon Jan 09, 2012 7:39 pm
- Forum: Questions and Help
- Topic: Using interpolated states with external timesteps
- Replies: 2
- Views: 2580
Re: Using interpolated states with external timesteps
Thanks, I probably would have missed the InterpolatedStates.Update() method. Seems to work great now 

- Mon Jan 09, 2012 6:05 pm
- Forum: Questions and Help
- Topic: Using interpolated states with external timesteps
- Replies: 2
- Views: 2580
Using interpolated states with external timesteps
I know I can use Space.Update(float dt) to let BEPU handle proper timesteps internally and can afterwards access interpolated state with the BufferedStates.InterpolatedStates properties. However, I'd like to handle timesteps myself outside BEPU (e.g. to collect input for each physics timestep) and w...
- Mon Jan 09, 2012 1:12 pm
- Forum: Questions and Help
- Topic: Chase camera system with constraints?
- Replies: 2
- Views: 2638
Re: Chase camera system with constraints?
Ah, I see. I'll have a look at the sample and see what I can come up with for my little project. Thanks for the fast response and helpful advice 

- Mon Jan 09, 2012 10:32 am
- Forum: Questions and Help
- Topic: Chase camera system with constraints?
- Replies: 2
- Views: 2638
Chase camera system with constraints?
I'm looking to implement a chase camera system (where the camera follows another object, mostly behind it) and I'm wondering if it's feasible to do this using joints and constraints. The camera needs to be able to collide with other geometry, so it doesn't end up on the inside of walls or other obje...