Thanks for the quick and helpful reply, as always. =D
The simplified geometry makes a lot of sense, that pretty much clarifies the issue for me actually at the moment. =) Take care!
- Michael
Search found 7 matches
- Thu Feb 16, 2012 12:24 am
- Forum: Questions and Help
- Topic: Inverse Collisions Possible?
- Replies: 2
- Views: 3276
- Wed Feb 15, 2012 8:47 pm
- Forum: Questions and Help
- Topic: Inverse Collisions Possible?
- Replies: 2
- Views: 3276
Inverse Collisions Possible?
Hello again, I have a quick question. =) I have a player with a collision capsule using the character collisions example. If I have a giant cylinder, or box, is there a way to constrain that player capsule, or other objects, to be inside of that object? Instead of testing collisions for being on the...
- Sun Jan 29, 2012 6:18 am
- Forum: Questions and Help
- Topic: Character Controller Question =)
- Replies: 5
- Views: 5867
Re: Character Controller Question =)
Gotcha, that makes perfect sense. =) I'll try and get that demo working also. Thanks again!
- Sun Jan 29, 2012 5:58 am
- Forum: Questions and Help
- Topic: Character Controller Question =)
- Replies: 5
- Views: 5867
Re: Character Controller Question =)
Wow, thank you for the quick and helpful reply. =) My game is going to be a 3rd person game, mixed with fixed camera angles (Resident Evil or Silent Hill style). I would indeed need stepping behavior actually, and probably crouching too hehe. I will definitely be taking a look at the Character Contr...
- Sun Jan 29, 2012 5:10 am
- Forum: Questions and Help
- Topic: Character Controller Question =)
- Replies: 5
- Views: 5867
Character Controller Question =)
Hello there, I have already implemented BEPU for physics (ragdoll, etc.), but I'm at the stage in my game development where I have to think about Player Control. I see that there is a "Character Controller" for BEPU, that I read about here : http://www.bepuphysics.com/blog/2011/8/8/v0162-c...
- Sat Jan 07, 2012 11:03 pm
- Forum: Questions and Help
- Topic: Skinning and Ragdoll Physics.
- Replies: 13
- Views: 17502
Re: Skinning and Ragdoll Physics.
Thanks so much for the quick and helpful reply! I have read it over and it is starting to sink in. I am going to work on it some more tonight, so we'll see how things go. =)
Thanks again and I'll update if I have any issues.
- Mike
Thanks again and I'll update if I have any issues.
- Mike
- Sat Jan 07, 2012 8:35 am
- Forum: Questions and Help
- Topic: Skinning and Ragdoll Physics.
- Replies: 13
- Views: 17502
Skinning and Ragdoll Physics.
Hi Everyone! =D First off, I want to thank the creator(s) of BEPUPhysics as it is really a great library. I am having a problem with rendering ragdolls. I have my own rendering system I created for my game engine. I know this is a rendering problem, but it is heavily influenced by physics. I think I...