Search found 4 matches
- Tue Feb 07, 2012 1:23 pm
- Forum: Questions and Help
- Topic: Modify Velocity Resulting from Collision Directly?
- Replies: 1
- Views: 2469
Modify Velocity Resulting from Collision Directly?
As always, thank you, Norbo, on behalf of all the hobbyist developers out there using your awesome engine! I'm trying to create a pseudo-2D vehicle combat game using BEPU for the physics, and then drawing simple 2D sprites from a top-down perspective. I'm having trouble controlling the behavior of o...
- Thu Jan 05, 2012 5:36 pm
- Forum: Questions and Help
- Topic: Vehicles - Constantly Slow Down While Turning?
- Replies: 4
- Views: 4936
Re: Vehicles - Constantly Slow Down While Turning?
Almost since the beginning of my experimentation I have been modifying most of the "RaycastWheels" objects' constructor values. I had noticed that changing the WheelSlidingFriction constructor values seemed to affect the car's ability to tolerate greater amounts of slipping, but I hadn't m...
- Wed Jan 04, 2012 12:38 pm
- Forum: Questions and Help
- Topic: Vehicles - Constantly Slow Down While Turning?
- Replies: 4
- Views: 4936
Re: Vehicles - Constantly Slow Down While Turning?
First off, thanks for such a great engine and for being so responsive! I stripped most of the graphics out of the VehicleInput class and added some convenience functions of my own, so that's primarily what I have been using. I'm making an arcadey top-down vehicle combat game, and I'm using the engin...
- Wed Jan 04, 2012 3:59 am
- Forum: Questions and Help
- Topic: Vehicles - Constantly Slow Down While Turning?
- Replies: 4
- Views: 4936
Vehicles - Constantly Slow Down While Turning?
Is anyone else experiencing an issue where when a vehicle is both turning and accelerating at the same time, the vehicle slows at a constant rate? I've tried modifying a lot of the vehicle's settings, but this issue seems pretty consistent. If I start driving the vehicle in a circle, with steering t...