Search found 12 matches
- Tue Sep 24, 2013 4:36 pm
- Forum: Suggestions
- Topic: More extensible camera (changes in text)
- Replies: 1
- Views: 18865
More extensible camera (changes in text)
Hi Norbo, after Microsoft stopped support for XNA, I went to try unity for a while - thoroughly put off by it (in a lot of ways their phsyics really frustrated me), I came back and saw you had made the dependency free version the main branch. Awesome! I grabbed the latest source and went through it ...
- Sat May 11, 2013 12:36 am
- Forum: Questions and Help
- Topic: StaticMesh and Kinematics
- Replies: 3
- Views: 3338
Re: StaticMesh and Kinematics
Great post describing great code. Thanks! And donated.
- Fri May 10, 2013 2:16 am
- Forum: Questions and Help
- Topic: StaticMesh and Kinematics
- Replies: 3
- Views: 3338
StaticMesh and Kinematics
Hi there, two separate questions on two separate types of objects :) 1) In my current test, I have a few entities and a large static mesh added to my game space. I can easily draw the bounding box of all the entities using something like this: for (int i = 0; i < gameSpace.Entities.Count; i++) { Deb...
- Sun Apr 28, 2013 11:56 pm
- Forum: Questions and Help
- Topic: FixedTimeStep question
- Replies: 2
- Views: 2898
Re: FixedTimeStep question
Great reply! Very helpful.
- Sun Apr 28, 2013 8:53 pm
- Forum: Questions and Help
- Topic: FixedTimeStep question
- Replies: 2
- Views: 2898
FixedTimeStep question
Hey Norbo, still loving the engine :) I'm implementing a different camera system than in the past and have found in certain 3rd person perspectives, I could see a lot of jitter in the behaviour of the model that I bound to my "CharacterController.Body.BufferedStates.InterpolatedStates.Position&...
- Thu Jul 12, 2012 5:22 pm
- Forum: Questions and Help
- Topic: Quick camera questions
- Replies: 2
- Views: 2505
Re: Quick camera questions
Thank you for a very prompt and thorough answer! I am in the process of breaking out the camera mechanism (well, I will be now) and will share it when done, if you're interested. Thanks again!
- Thu Jul 12, 2012 1:33 pm
- Forum: Questions and Help
- Topic: Quick camera questions
- Replies: 2
- Views: 2505
Quick camera questions
Is there a particular reason that the camera controls for the FPS camera are located in the CharacterControllerInput.cs class instead of in the Camera class? The Free and Offset camera input are located in the Camera class, but not for the CharacterController - just wondering if there is a reason su...
- Wed May 09, 2012 3:11 pm
- Forum: Questions and Help
- Topic: EntityMover
- Replies: 3
- Views: 3487
Re: EntityMover
I was using 1.1, wasn't aware of 1.2! Just downloaded, will build and include in my project, and see about recreating these issues today (all three: CharacterController cyclinder rotation, overlapping EntityMovers, and being "bumped" away from movers). Thanks for the explanations! So an En...
- Tue May 08, 2012 7:45 pm
- Forum: Questions and Help
- Topic: EntityMover
- Replies: 3
- Views: 3487
EntityMover
Hi, just a few questions trying to understand how this works :) 1) In my world space, the vast majority of my models use StaticMesh. There are a few models I want to move by setting their position manually (i.e. teleportation, as you call it) during gameplay, and for them, I chose to use a predefine...
- Sun Dec 25, 2011 9:03 pm
- Forum: Questions and Help
- Topic: Chase camera does not rotate in chase "offset" mode
- Replies: 4
- Views: 3459
Re: Chase camera does not rotate in chase "offset" mode
Same to you, thanks!
- Sun Dec 25, 2011 8:43 pm
- Forum: Questions and Help
- Topic: Chase camera does not rotate in chase "offset" mode
- Replies: 4
- Views: 3459
Re: Chase camera does not rotate in chase "offset" mode
Ah, gotcha - I wasn't sure what was going on there. So if I wanted to get values about the entity location and rotation, I would look at entityToChase.WorldTransform? Do entityToChase.Position and entityToChase.Orientation contain the same information?
Thanks!
Thanks!
- Sun Dec 25, 2011 7:48 pm
- Forum: Questions and Help
- Topic: Chase camera does not rotate in chase "offset" mode
- Replies: 4
- Views: 3459
Chase camera does not rotate in chase "offset" mode
Hi, this is a great tool, but I've run into a really simple issue that I can't find (I've seen a few similar threads here, but nothing specifically addressing this). Using the standard demo with no changes, when a vehicle is activated with the "V" key, this following line is called in Vehi...