Search found 13 matches

by Spykam22
Sun Sep 08, 2013 5:43 pm
Forum: Questions and Help
Topic: StaticMesh help
Replies: 1
Views: 4855

StaticMesh help

Hello! I've noticed that when my player is standing, above, or near a static mesh, it always thinks I'm intersecting it. For example, in the image below, I'm off the ground, but when I use ray casting, to pick another object like a box, it returns the static mesh and not the box. Any help? Thanks! :...
by Spykam22
Fri Aug 30, 2013 10:08 pm
Forum: Questions and Help
Topic: Push player out of ground
Replies: 1
Views: 4789

Push player out of ground

Hello! I noticed that when an object is collides or is stuck inside another physics object, it pushes itself out of it. Example: a box is on the ground but part of it is in the ground so it pushes its self up and out of the ground. I would like to increase the effect of this so it pushes out really ...
by Spykam22
Fri Jun 07, 2013 6:59 pm
Forum: Questions and Help
Topic: Stop Entity from Sliding
Replies: 3
Views: 5894

Re: Stop Entity from Sliding

Hello!

I tried using CharacterController (had to try to port it) and after I thought I was done, 200 more errors came up lol. How does the character controller deal with sliding and friction?

Thanks :D
by Spykam22
Fri Jun 07, 2013 6:24 pm
Forum: Questions and Help
Topic: Stop Entity from Sliding
Replies: 3
Views: 5894

Stop Entity from Sliding

Hello! How would I keep an Entity from sliding? I want the player to be able to move then immediately stop when they release the button. I'm moving it by adding to LinearVelocity's X and Z value. I tried changing Kinetic and Static Friction, but I keep sliding. How would I stop the player from slidi...
by Spykam22
Wed Jun 05, 2013 4:02 pm
Forum: Questions and Help
Topic: Physics Camera Help
Replies: 1
Views: 5041

Physics Camera Help

Hello! I am working on a game for PSM and I am using BEPU Physics. Everything's been going well so far. The player is affected by gravity, but I am able to walk through walls. How would I prevent this? What do I need to add to the code below? Thanks! :) public class Camera3D : Capsule { Vector3 forw...
by Spykam22
Fri May 18, 2012 2:05 am
Forum: Suggestions
Topic: PS Suite Support
Replies: 6
Views: 33614

Re: PS Suite Support

Also, may I put this on the playstation forums for others trying to use bepu?
by Spykam22
Fri May 18, 2012 2:02 am
Forum: Suggestions
Topic: PS Suite Support
Replies: 6
Views: 33614

Re: PS Suite Support

LOL! I did that right before you made your post and it worked!!! THANKS to BEPU, MY GAME WILL HAVE AWESOME PHYSICS!!!@@!?!?!?#?!@?!?!?!?!?!?!?!??!?!? BTW, you replied super fast! THANKS!!!!!!!!!!!!!!
by Spykam22
Fri May 18, 2012 1:46 am
Forum: Suggestions
Topic: PS Suite Support
Replies: 6
Views: 33614

Re: PS Suite Support

I turned the dependency free BEPU Physics into a PlayStation Suite Library (.dll) and when try to run my game, I get this exceptions: _______________________ Exception 1 in TriangleMeshConvexContactManifold.cs : System.MethodAccessException: Transparent method System.Collections.Generic.EqualityComp...
by Spykam22
Thu May 17, 2012 2:00 am
Forum: Suggestions
Topic: PS Suite Support
Replies: 6
Views: 33614

PS Suite Support

Hello! Will you guys port BEPU over to the PS Suite?
by Spykam22
Wed Feb 15, 2012 12:50 pm
Forum: Questions and Help
Topic: Physics Rendering
Replies: 1
Views: 4464

Physics Rendering

Hello! I created a class like entity model that allows me to render to texture instead using the original class (with DrawableGameComponent). I was having problems with the original class because it was rendering to the back buffer and getting in the way of the HUD and menu. Here is my code: public ...
by Spykam22
Sat Dec 10, 2011 12:47 am
Forum: Questions and Help
Topic: Use BEPU Physics with any object
Replies: 5
Views: 4356

Re: Use BEPU Physics with any object

Thanks!
by Spykam22
Fri Dec 09, 2011 11:57 pm
Forum: Questions and Help
Topic: Use BEPU Physics with any object
Replies: 5
Views: 4356

Re: Use BEPU Physics with any object

I'm kind of new. Is there an example showing how to do that?
by Spykam22
Fri Dec 09, 2011 9:51 pm
Forum: Questions and Help
Topic: Use BEPU Physics with any object
Replies: 5
Views: 4356

Use BEPU Physics with any object

Hello! I have a class that generates an infinite plane, and I would like to use it as terrain. Is there a way to use it with BEPUPhysics.Space? Thanks!