Search found 13 matches
- Sun Sep 08, 2013 5:43 pm
- Forum: Questions and Help
- Topic: StaticMesh help
- Replies: 1
- Views: 5185
StaticMesh help
Hello! I've noticed that when my player is standing, above, or near a static mesh, it always thinks I'm intersecting it. For example, in the image below, I'm off the ground, but when I use ray casting, to pick another object like a box, it returns the static mesh and not the box. Any help? Thanks! :...
- Fri Aug 30, 2013 10:08 pm
- Forum: Questions and Help
- Topic: Push player out of ground
- Replies: 1
- Views: 5107
Push player out of ground
Hello! I noticed that when an object is collides or is stuck inside another physics object, it pushes itself out of it. Example: a box is on the ground but part of it is in the ground so it pushes its self up and out of the ground. I would like to increase the effect of this so it pushes out really ...
- Fri Jun 07, 2013 6:59 pm
- Forum: Questions and Help
- Topic: Stop Entity from Sliding
- Replies: 3
- Views: 6170
Re: Stop Entity from Sliding
Hello!
I tried using CharacterController (had to try to port it) and after I thought I was done, 200 more errors came up lol. How does the character controller deal with sliding and friction?
Thanks
I tried using CharacterController (had to try to port it) and after I thought I was done, 200 more errors came up lol. How does the character controller deal with sliding and friction?
Thanks
- Fri Jun 07, 2013 6:24 pm
- Forum: Questions and Help
- Topic: Stop Entity from Sliding
- Replies: 3
- Views: 6170
Stop Entity from Sliding
Hello! How would I keep an Entity from sliding? I want the player to be able to move then immediately stop when they release the button. I'm moving it by adding to LinearVelocity's X and Z value. I tried changing Kinetic and Static Friction, but I keep sliding. How would I stop the player from slidi...
- Wed Jun 05, 2013 4:02 pm
- Forum: Questions and Help
- Topic: Physics Camera Help
- Replies: 1
- Views: 5308
Physics Camera Help
Hello! I am working on a game for PSM and I am using BEPU Physics. Everything's been going well so far. The player is affected by gravity, but I am able to walk through walls. How would I prevent this? What do I need to add to the code below? Thanks! :) public class Camera3D : Capsule { Vector3 forw...
- Fri May 18, 2012 2:05 am
- Forum: Suggestions
- Topic: PS Suite Support
- Replies: 6
- Views: 36110
Re: PS Suite Support
Also, may I put this on the playstation forums for others trying to use bepu?
- Fri May 18, 2012 2:02 am
- Forum: Suggestions
- Topic: PS Suite Support
- Replies: 6
- Views: 36110
Re: PS Suite Support
LOL! I did that right before you made your post and it worked!!! THANKS to BEPU, MY GAME WILL HAVE AWESOME PHYSICS!!!@@!?!?!?#?!@?!?!?!?!?!?!?!??!?!? BTW, you replied super fast! THANKS!!!!!!!!!!!!!!
- Fri May 18, 2012 1:46 am
- Forum: Suggestions
- Topic: PS Suite Support
- Replies: 6
- Views: 36110
Re: PS Suite Support
I turned the dependency free BEPU Physics into a PlayStation Suite Library (.dll) and when try to run my game, I get this exceptions: _______________________ Exception 1 in TriangleMeshConvexContactManifold.cs : System.MethodAccessException: Transparent method System.Collections.Generic.EqualityComp...
- Thu May 17, 2012 2:00 am
- Forum: Suggestions
- Topic: PS Suite Support
- Replies: 6
- Views: 36110
PS Suite Support
Hello! Will you guys port BEPU over to the PS Suite?
- Wed Feb 15, 2012 12:50 pm
- Forum: Questions and Help
- Topic: Physics Rendering
- Replies: 1
- Views: 4536
Physics Rendering
Hello! I created a class like entity model that allows me to render to texture instead using the original class (with DrawableGameComponent). I was having problems with the original class because it was rendering to the back buffer and getting in the way of the HUD and menu. Here is my code: public ...
- Sat Dec 10, 2011 12:47 am
- Forum: Questions and Help
- Topic: Use BEPU Physics with any object
- Replies: 5
- Views: 4394
- Fri Dec 09, 2011 11:57 pm
- Forum: Questions and Help
- Topic: Use BEPU Physics with any object
- Replies: 5
- Views: 4394
Re: Use BEPU Physics with any object
I'm kind of new. Is there an example showing how to do that?
- Fri Dec 09, 2011 9:51 pm
- Forum: Questions and Help
- Topic: Use BEPU Physics with any object
- Replies: 5
- Views: 4394
Use BEPU Physics with any object
Hello! I have a class that generates an infinite plane, and I would like to use it as terrain. Is there a way to use it with BEPUPhysics.Space? Thanks!