Search found 5 matches
- Sat Jun 09, 2012 6:30 pm
- Forum: Questions and Help
- Topic: 1-time Collision detection
- Replies: 5
- Views: 5530
Re: 1-time Collision detection
Hey, sorry for the late reply, been busy with some stuff... Anyways, what I meant is that this method doesn't seem to take into account my static meshes... But I think I'm over-doing things.... I don't want to write all that code myself, that's why I'm using your library! :) Is there any way to inse...
- Thu Apr 12, 2012 8:39 am
- Forum: Questions and Help
- Topic: 1-time Collision detection
- Replies: 5
- Views: 5530
Re: 1-time Collision detection
Hmm... can I use collision events with that? I can't seem to catch events that way. Maybe I'm doing something wrong? IList<BroadPhaseEntry> overlaps = new List<BroadPhaseEntry>(); space.BroadPhase.QueryAccelerator.GetEntries(Cylinder.CollisionInformation.BoundingBox, overlaps); foreach (var entry in...
- Wed Apr 11, 2012 7:36 pm
- Forum: Questions and Help
- Topic: 1-time Collision detection
- Replies: 5
- Views: 5530
1-time Collision detection
Is it possible to run a collision detection for a given object and space? Velocity is not important, all I want to is the answer if the given object in the given position intersects anything within the space (and of course get relevant info if it is...) Note: The object is not in the space, and I do...
- Sat Feb 18, 2012 3:52 pm
- Forum: Questions and Help
- Topic: Stop character from bouncing
- Replies: 3
- Views: 3182
Re: Stop character from bouncing
Okay, I looked into it and it seems my character cannot move only when it's on the floor. When I disabled gravity the character could move. So, I tried zeroing the linear damping, static and kinetic friction, but it didn't help. I also tried increasing the velocity, and from a certain value the char...
- Fri Feb 17, 2012 7:07 pm
- Forum: Questions and Help
- Topic: Stop character from bouncing
- Replies: 3
- Views: 3182
Stop character from bouncing
Hi, I have a capsule character bouncing when colliding with a wall. The problem is that the bouncing sends the player upwards a little, and that causes him to fall. Since the player is moving forward, I don't see where the "up" force is from... I tried to search a little on the forum and I...