Search found 5 matches

by radishhoedown
Thu Dec 15, 2011 2:34 pm
Forum: Questions and Help
Topic: Dealing with many small clustered items
Replies: 2
Views: 2741

Re: Dealing with many small clustered items

Okay, interesting information, thanks very much. After looking at your advice I managed to mess with some settings and numbers and it doesn't seem to happen very much any more. I had searched for an answer but I couldn't really pin it down to good search term.

Thanks once again,
RH
by radishhoedown
Thu Dec 15, 2011 2:19 am
Forum: Questions and Help
Topic: Dealing with many small clustered items
Replies: 2
Views: 2741

Dealing with many small clustered items

At the moment I have made a procedural shatter effect which spawns a load of convex hulls into the space of the old plane that they replace. They all appear at the right positions but they explode apart quite violently, and turning up the SolverSettings and TimeStepping just seems to make the proble...
by radishhoedown
Tue Dec 13, 2011 12:14 pm
Forum: Questions and Help
Topic: [Resolved] Using BEPU with DrawUserIndexedPrimitives()
Replies: 2
Views: 2574

Re: Synchronising Physics with DrawUserIndexedPrimitives()

Yep, I figured so in the end. I have resolved this and for anyone else who might come here looking for the answer I used a BasicEffect. This can be passed into the entity via a constructor and the effect can be applied in the usual way inside the object Draw method. Then I set the world view and and...
by radishhoedown
Mon Dec 12, 2011 11:30 pm
Forum: Questions and Help
Topic: [Resolved] Using BEPU with DrawUserIndexedPrimitives()
Replies: 2
Views: 2574

[Resolved] Using BEPU with DrawUserIndexedPrimitives()

I'm working to adapt your 'getting started' demo. I notice that in nearly all cases you load XNA Model files through the pipeline. At points in my program I am needing to render convex hulls with a shader. Since my methods only generate true vertex convex hulls, my plan was to use your GetShapeMeshD...
by radishhoedown
Fri Dec 09, 2011 1:39 pm
Forum: Questions and Help
Topic: Contact point in local 2d face co-ordinates
Replies: 2
Views: 2580

Contact point in local 2d face co-ordinates

Hi, first up, great work on the physics engine Norbo, it's great - I've used it in a few things of my own recently and it's proven to be really useful. Now onto my question: At the moment I'm creating a procedural 'shatter' effect for a pane of glass. I have done the maths for this part in 2d, as it...