Okay, interesting information, thanks very much. After looking at your advice I managed to mess with some settings and numbers and it doesn't seem to happen very much any more. I had searched for an answer but I couldn't really pin it down to good search term.
Thanks once again,
RH
Search found 5 matches
- Thu Dec 15, 2011 2:34 pm
- Forum: Questions and Help
- Topic: Dealing with many small clustered items
- Replies: 2
- Views: 2741
- Thu Dec 15, 2011 2:19 am
- Forum: Questions and Help
- Topic: Dealing with many small clustered items
- Replies: 2
- Views: 2741
Dealing with many small clustered items
At the moment I have made a procedural shatter effect which spawns a load of convex hulls into the space of the old plane that they replace. They all appear at the right positions but they explode apart quite violently, and turning up the SolverSettings and TimeStepping just seems to make the proble...
- Tue Dec 13, 2011 12:14 pm
- Forum: Questions and Help
- Topic: [Resolved] Using BEPU with DrawUserIndexedPrimitives()
- Replies: 2
- Views: 2574
Re: Synchronising Physics with DrawUserIndexedPrimitives()
Yep, I figured so in the end. I have resolved this and for anyone else who might come here looking for the answer I used a BasicEffect. This can be passed into the entity via a constructor and the effect can be applied in the usual way inside the object Draw method. Then I set the world view and and...
- Mon Dec 12, 2011 11:30 pm
- Forum: Questions and Help
- Topic: [Resolved] Using BEPU with DrawUserIndexedPrimitives()
- Replies: 2
- Views: 2574
[Resolved] Using BEPU with DrawUserIndexedPrimitives()
I'm working to adapt your 'getting started' demo. I notice that in nearly all cases you load XNA Model files through the pipeline. At points in my program I am needing to render convex hulls with a shader. Since my methods only generate true vertex convex hulls, my plan was to use your GetShapeMeshD...
- Fri Dec 09, 2011 1:39 pm
- Forum: Questions and Help
- Topic: Contact point in local 2d face co-ordinates
- Replies: 2
- Views: 2580
Contact point in local 2d face co-ordinates
Hi, first up, great work on the physics engine Norbo, it's great - I've used it in a few things of my own recently and it's proven to be really useful. Now onto my question: At the moment I'm creating a procedural 'shatter' effect for a pane of glass. I have done the maths for this part in 2d, as it...