I have a question. Let's take a billiard cue and cue ball. When the cue is moving fast, cue go through the ball without a BEPU engine noticed. Finally the cue stuck in the ball and this leads to funny animations and physics behavior. Space.Update() method is called in Game.Update() method. So this i...
I still work on it. I found that it is related with SpriteBatch.Begin() and SpriteBatch.End(). I use those methods for drawing text like debug info... But when I delete those two methods from my Game.Draw() method problem solved.... But why? I guess that this is not BEPU engine problem and probably ...
Hello all. I'm new in BEPUphysics, but I like it :) Now, my problem. When you look at attachment, you can see one "small" box front of three boxes. But this is just optical illusion (and my problem). In fact, all boxes are same size and small one is physically behind those three boxes. It ...