Search found 5 matches
- Fri Dec 09, 2011 12:03 pm
- Forum: Questions and Help
- Topic: Resolution of simulation
- Replies: 2
- Views: 2635
Re: Resolution of simulation
Thank you very much for your comprehensive answer
Active support convicting me that BEPU was the right choice
I am going to check it out... 
- Fri Dec 09, 2011 7:50 am
- Forum: Questions and Help
- Topic: Resolution of simulation
- Replies: 2
- Views: 2635
Resolution of simulation
I have a question. Let's take a billiard cue and cue ball. When the cue is moving fast, cue go through the ball without a BEPU engine noticed. Finally the cue stuck in the ball and this leads to funny animations and physics behavior. Space.Update() method is called in Game.Update() method. So this i...
- Tue Dec 06, 2011 10:41 pm
- Forum: Questions and Help
- Topic: Render problem
- Replies: 3
- Views: 3652
Re: Render problem
THX VERY MUCH! This line of code from your link solve my problem.
GraphicsDevice.DepthStencilState = DepthStencilState.Default;
GraphicsDevice.DepthStencilState = DepthStencilState.Default;
- Tue Dec 06, 2011 9:33 pm
- Forum: Questions and Help
- Topic: Render problem
- Replies: 3
- Views: 3652
Re: Render problem
I still work on it. I found that it is related with SpriteBatch.Begin() and SpriteBatch.End(). I use those methods for drawing text like debug info... But when I delete those two methods from my Game.Draw() method problem solved.... But why? I guess that this is not BEPU engine problem and probably ...
- Tue Dec 06, 2011 3:05 pm
- Forum: Questions and Help
- Topic: Render problem
- Replies: 3
- Views: 3652
Render problem
Hello all. I'm new in BEPUphysics, but I like it :) Now, my problem. When you look at attachment, you can see one "small" box front of three boxes. But this is just optical illusion (and my problem). In fact, all boxes are same size and small one is physically behind those three boxes. It ...