Search found 5 matches

by michaldawn
Fri Dec 09, 2011 12:03 pm
Forum: Questions and Help
Topic: Resolution of simulation
Replies: 2
Views: 2461

Re: Resolution of simulation

Thank you very much for your comprehensive answer :) Active support convicting me that BEPU was the right choice :wink: I am going to check it out... 8)
by michaldawn
Fri Dec 09, 2011 7:50 am
Forum: Questions and Help
Topic: Resolution of simulation
Replies: 2
Views: 2461

Resolution of simulation

I have a question. Let's take a billiard cue and cue ball. When the cue is moving fast, cue go through the ball without a BEPU engine noticed. Finally the cue stuck in the ball and this leads to funny animations and physics behavior. Space.Update() method is called in Game.Update() method. So this i...
by michaldawn
Tue Dec 06, 2011 10:41 pm
Forum: Questions and Help
Topic: Render problem
Replies: 3
Views: 3407

Re: Render problem

THX VERY MUCH! This line of code from your link solve my problem.
GraphicsDevice.DepthStencilState = DepthStencilState.Default;
by michaldawn
Tue Dec 06, 2011 9:33 pm
Forum: Questions and Help
Topic: Render problem
Replies: 3
Views: 3407

Re: Render problem

I still work on it. I found that it is related with SpriteBatch.Begin() and SpriteBatch.End(). I use those methods for drawing text like debug info... But when I delete those two methods from my Game.Draw() method problem solved.... But why? I guess that this is not BEPU engine problem and probably ...
by michaldawn
Tue Dec 06, 2011 3:05 pm
Forum: Questions and Help
Topic: Render problem
Replies: 3
Views: 3407

Render problem

Hello all. I'm new in BEPUphysics, but I like it :) Now, my problem. When you look at attachment, you can see one "small" box front of three boxes. But this is just optical illusion (and my problem). In fact, all boxes are same size and small one is physically behind those three boxes. It ...