hi
what would be the best way to implement this kind of befaviour http://www.youtube.com/watch?v=uWPIcDgbyZI using bepu? i mean curved movement of a ball when it was hit by fast moving block
Search found 2 matches
- Mon Nov 21, 2011 7:19 am
- Forum: Questions and Help
- Topic: curved ball movement
- Replies: 1
- Views: 3244
- Mon Nov 14, 2011 4:39 pm
- Forum: Questions and Help
- Topic: slow motion
- Replies: 2
- Views: 4648
slow motion
hi
i have two questions:
1. is it possible and how to correctly implement a slow motion simulation ?
2. the same about frame by frame simulation - simulating scene one frame forward after hitting a key for example
TIA
i have two questions:
1. is it possible and how to correctly implement a slow motion simulation ?
2. the same about frame by frame simulation - simulating scene one frame forward after hitting a key for example
TIA