Search found 3 matches
- Wed Nov 09, 2011 7:27 am
- Forum: Questions and Help
- Topic: Model Scales
- Replies: 5
- Views: 3709
Re: Model Scales
Yeah I've made sure that the dimensions have not been scaled after export, I know the FBX exporter in some cases scales everything up by x100, however I'm exporting as .X and it's keeping true to 3DS Max's custom units settings. Does XNA follow this unit-less system as well? I've been exporting my o...
- Tue Nov 08, 2011 8:51 am
- Forum: Questions and Help
- Topic: Model Scales
- Replies: 5
- Views: 3709
Re: Model Scales
Thank you for your detailed reply Norbo. In reading all that I guess my question can be slightly altered. Seeing as the engine is unitless, if I export a square model, which is 5x5x5cm, and I treat it as 1 unit = 1 cm, am I correct in saying that creating a Box prefab with the dimensions 5x5x5 and a...
- Tue Nov 08, 2011 8:05 am
- Forum: Questions and Help
- Topic: Model Scales
- Replies: 5
- Views: 3709
Model Scales
What scale/units does BEPU use exactly (cm's, inches, light-years)? Wasn't really able to find this information, and tried searching the forum but the search results told me to take a long walk off a short plank. This has probably been asked before, so I apologize in advance.