Search found 4 matches
- Sat Nov 05, 2011 5:21 am
- Forum: Questions and Help
- Topic: Camera collisions with the mesh
- Replies: 7
- Views: 8173
Re: Camera collisions with the mesh
Ahh I see what your saying - all I want though is just a simple does camera hit object. Object doesn't need to rotate, but if it does eventually thats okay with me. I guess what I am struggling with is getting started, so I guess if I could detect if or when the two objects are colliding now I'd bum...
- Sat Nov 05, 2011 3:56 am
- Forum: Questions and Help
- Topic: Camera collisions with the mesh
- Replies: 7
- Views: 8173
Re: Camera collisions with the mesh
Okay seems a rebuild fixed everything + what you said. Now I want to added a box right and then link that to the cameras movements - how I don't know? LoadContent function: protected override void LoadContent() { blah blah/.... space = new Space(); Box box = new Box(new Vector3(0, 4, 0), 1, 1, 1, 1)...
- Fri Nov 04, 2011 10:49 pm
- Forum: Questions and Help
- Topic: Camera collisions with the mesh
- Replies: 7
- Views: 8173
Re: Camera collisions with the mesh
I did have a glance at the Sample, but I noticed the camera didn't bump into the boxes and it clipped. Then I looked at the demo and it did, but in the meantime while I gander at the examples you have mentioned - just a cube or sphere for the camera char would work for me. So far with Bepu, I have t...
- Fri Nov 04, 2011 10:27 pm
- Forum: Questions and Help
- Topic: Camera collisions with the mesh
- Replies: 7
- Views: 8173
Camera collisions with the mesh
Hi all, I'll start off that I am very interested with BEPU as a way to solve my collisions problem with a 1st person camera and a maze (anyone remember the Maze screensaver circa windows 98?). I have the camera running around and a .x mesh loaded. My problem is that the camera can clip through my me...