Search found 3 matches
- Sun Nov 06, 2011 5:21 am
- Forum: Questions and Help
- Topic: Collision Information
- Replies: 1
- Views: 2404
Collision Information
which function can i do to check for overlapping bounding volumes? CollisionRules.AddRule(toAdd, toAdd2, CollisionRule.NoBroadPhase); toAdd.CollisionInformation.OverlappedCollidables.Contains(toAdd2.CollisionInformation) -> can i use this ? i do not want them to have physics collision response but i...
- Fri Oct 14, 2011 1:57 am
- Forum: Questions and Help
- Topic: Problem with Collision
- Replies: 3
- Views: 2590
Re: Problem with Collision
Thanks it really helps a lot. However if i am using body.LinearVelocity, i should set a maxSpeed to it in order to limit the acceleration? Also i noticed that i will slightly penetrate through the collision box when i jump from a lower platform to a higher one. Is there anyway to solve this? lets sa...
- Thu Oct 13, 2011 12:23 pm
- Forum: Questions and Help
- Topic: Problem with Collision
- Replies: 3
- Views: 2590
Problem with Collision
lets say I have the following function with my character if (game.currentState.IsKeyDown(Keys.Left)) { body.Position -= distance; } However, my character/box collision will pass thru the kinematic blocks with continuous key press of LEFT arrow. Is there anything i can do to stop the character from p...