Search found 3 matches
- Wed Oct 12, 2011 9:33 pm
- Forum: Questions and Help
- Topic: BecomeKinematic
- Replies: 5
- Views: 3623
Re: BecomeKinematic
I'm using Sunburn Game Engine with a BEPU manager integrated into it. The BEPU manager is just a wrapper for the Space class from BEPU v1.0. I'm watching all my values, right after I call BecomeKinematic, then space updates once, the angular momentum and angular velocity turn to NaN. Then, space upd...
- Thu Oct 06, 2011 5:16 pm
- Forum: Questions and Help
- Topic: BecomeKinematic
- Replies: 5
- Views: 3623
Re: BecomeKinematic
I tried it in the demo, and I couldn't reproduce it.
Strange.
Strange.
- Wed Oct 05, 2011 11:27 pm
- Forum: Questions and Help
- Topic: BecomeKinematic
- Replies: 5
- Views: 3623
BecomeKinematic
I have checked an object to become kinematic at the beginning of my game, but I'm getting this error. System.ArithmeticException was unhandled Message=Function does not accept floating point Not-a-Number values. Source=mscorlib StackTrace: at System.Math.Sign(Single value) at BEPUphysics.CollisionSh...