Search found 3 matches
- Fri Sep 30, 2011 6:26 am
- Forum: Questions and Help
- Topic: Bepu and complex dynamicaly generated terrain.
- Replies: 4
- Views: 4868
Re: Bepu and complex dynamicaly generated terrain.
Tx you very much for you answer.
- Thu Sep 29, 2011 7:30 am
- Forum: Questions and Help
- Topic: Bepu and complex dynamicaly generated terrain.
- Replies: 4
- Views: 4868
Re: Bepu and complex dynamicaly generated terrain.
Tx you for the answer. We have internaly already a really fast way to travel the array. I can easily do Collision testing against the visible landscape. In fact our landscape on client is stored inside a single big "3D Array". From a world point (Vector3), I can easily find if its inside a...
- Wed Sep 28, 2011 10:12 am
- Forum: Questions and Help
- Topic: Bepu and complex dynamicaly generated terrain.
- Replies: 4
- Views: 4868
Bepu and complex dynamicaly generated terrain.
Hello, Just some question on the possibility to use Bepu with our game. Right now, we generate a "voxel" terrain landscape (aka minecraft like) on demand (when player move, the terrain is procedurally generated). This terrain, can, and will be able to by modified. Knowing that you could ha...