Search found 3 matches

by s33m3
Fri Sep 30, 2011 6:26 am
Forum: Questions and Help
Topic: Bepu and complex dynamicaly generated terrain.
Replies: 4
Views: 4868

Re: Bepu and complex dynamicaly generated terrain.

Tx you very much for you answer.
by s33m3
Thu Sep 29, 2011 7:30 am
Forum: Questions and Help
Topic: Bepu and complex dynamicaly generated terrain.
Replies: 4
Views: 4868

Re: Bepu and complex dynamicaly generated terrain.

Tx you for the answer. We have internaly already a really fast way to travel the array. I can easily do Collision testing against the visible landscape. In fact our landscape on client is stored inside a single big "3D Array". From a world point (Vector3), I can easily find if its inside a...
by s33m3
Wed Sep 28, 2011 10:12 am
Forum: Questions and Help
Topic: Bepu and complex dynamicaly generated terrain.
Replies: 4
Views: 4868

Bepu and complex dynamicaly generated terrain.

Hello, Just some question on the possibility to use Bepu with our game. Right now, we generate a "voxel" terrain landscape (aka minecraft like) on demand (when player move, the terrain is procedurally generated). This terrain, can, and will be able to by modified. Knowing that you could ha...