I have a CompoundBody made from 3 entities. When I try to remove one of them with the CompoundBody.removeBody() method, I got an ArgumentOutOfRange exception. Maybe there is something else to do prior to the use of removeBody() ?
Thanks for the answer!
I think my barells will not bounce too much until 0.7.1...
Anyway, keep up the good work, this is a great project, and I hope there will be a day, when I can tell everybody , that I have made a good game, with a perfect physical engine made by You!
Hi! I have problems with the barells again... :) I want to pile up them, but I want them to bounce a little, when collide with something, so I set their bounciness property to 0.3f. The problem is, that if I set any value to bounciness, they are shaking and moving all the time... http://esztyaly.thg...
There is a link for a zip file with the .fbx file (ASCII mode) of the model, so there is the list of the vertices in it, and the texture too, so you can experiment with it: http://esztyaly.thgs.hu/barell.zip
I will be happy if this little thing could help you make the engine better...
Thanks for the solution...
Setting space.simulationSettings.collisionDetectionType to CollisionDetectionType.linearContinuous solved the problem!
Thanks again...
Hi! I want to put a barell model (and a lot of other models of course) into my game. It looks like an ellipsoid, with the two ends cutted down, so none of the premade entities are acceptable to this model. So I try to make a StaticTriangleGroup from the model, and use the generatePositionList method...