I have a CompoundBody made from 3 entities. When I try to remove one of them with the CompoundBody.removeBody() method, I got an ArgumentOutOfRange exception.
Search found 6 matches
- Mon Dec 01, 2008 12:30 pm
- Forum: Questions and Help
- Topic: Remove entity from a CompoundBody
- Replies: 1
- Views: 5415
Remove entity from a CompoundBody
Hi!
I have a CompoundBody made from 3 entities. When I try to remove one of them with the CompoundBody.removeBody() method, I got an ArgumentOutOfRange exception.
Maybe there is something else to do prior to the use of removeBody() ?
I have a CompoundBody made from 3 entities. When I try to remove one of them with the CompoundBody.removeBody() method, I got an ArgumentOutOfRange exception.
- Sun Nov 23, 2008 11:53 am
- Forum: Questions and Help
- Topic: Piled up entities with bounciness are shaking all the time
- Replies: 2
- Views: 4643
Re: Piled up entities with bounciness are shaking all the time
Thanks for the answer!
I think my barells will not bounce too much until 0.7.1...
Anyway, keep up the good work, this is a great project, and I hope there will be a day, when I can tell everybody , that I have made a good game, with a perfect physical engine made by You!
I think my barells will not bounce too much until 0.7.1...
Anyway, keep up the good work, this is a great project, and I hope there will be a day, when I can tell everybody , that I have made a good game, with a perfect physical engine made by You!
- Sun Nov 23, 2008 7:27 am
- Forum: Questions and Help
- Topic: Piled up entities with bounciness are shaking all the time
- Replies: 2
- Views: 4643
Piled up entities with bounciness are shaking all the time
Hi! I have problems with the barells again... :) I want to pile up them, but I want them to bounce a little, when collide with something, so I set their bounciness property to 0.3f. The problem is, that if I set any value to bounciness, they are shaking and moving all the time... http://esztyaly.thg...
- Fri Nov 21, 2008 11:57 am
- Forum: Questions and Help
- Topic: lags in the update
- Replies: 4
- Views: 7058
Re: lags in the update
There is a link for a zip file with the .fbx file (ASCII mode) of the model, so there is the list of the vertices in it, and the texture too, so you can experiment with it:
http://esztyaly.thgs.hu/barell.zip
I will be happy if this little thing could help you make the engine better...
http://esztyaly.thgs.hu/barell.zip
I will be happy if this little thing could help you make the engine better...
- Fri Nov 21, 2008 11:26 am
- Forum: Questions and Help
- Topic: lags in the update
- Replies: 4
- Views: 7058
Re: lags in the update
Thanks for the solution...
Setting space.simulationSettings.collisionDetectionType to CollisionDetectionType.linearContinuous solved the problem!
Thanks again...
- Fri Nov 21, 2008 9:10 am
- Forum: Questions and Help
- Topic: lags in the update
- Replies: 4
- Views: 7058
lags in the update
Hi! I want to put a barell model (and a lot of other models of course) into my game. It looks like an ellipsoid, with the two ends cutted down, so none of the premade entities are acceptable to this model. So I try to make a StaticTriangleGroup from the model, and use the generatePositionList method...