Search found 8 matches
- Sun Oct 23, 2011 6:00 pm
- Forum: Questions and Help
- Topic: Getting Object Data From RayCasts
- Replies: 6
- Views: 5127
Re: Getting Object Data From RayCasts
Fixed it! :) The problem was that the ray I was casting had a tail that was actually past the door I was looking at. I had to set a displacement from the camera position because otherwise the ray was hitting the character's collision object from the inside. When I went through with breakpoints as yo...
- Sun Oct 23, 2011 4:57 am
- Forum: Questions and Help
- Topic: Getting Object Data From RayCasts
- Replies: 6
- Views: 5127
Re: Getting Object Data From RayCasts
I separated the physics and graphics part of the box as you suggested. However, I'm still having problems accessing the tag. When I set the data for the tag to the Door itself: FrontDoor.PhysicsBox.CollisionInformation.Tag = FrontDoor; I'm not getting the correct data for a hit (I toggle whether the...
- Fri Oct 21, 2011 2:37 am
- Forum: Questions and Help
- Topic: Getting Object Data From RayCasts
- Replies: 6
- Views: 5127
Re: Getting Object Data From RayCasts
Thanks so much for that informative post! :) It looks like I have some work to do then....I had my suspicions that combining the drawable box to the physical one was probably not the best idea. I'll separate those. And since they would be separated, that does make using the Tag property to store the...
- Fri Oct 21, 2011 12:53 am
- Forum: Questions and Help
- Topic: Getting Object Data From RayCasts
- Replies: 6
- Views: 5127
Getting Object Data From RayCasts
Hi, I was wondering if anyone could give me some information about how to use the HitObject gained from a RayCast. My code looks like this so far: space.RayCast(new Ray(character.Camera.Position + character.Camera.Direction * 10f, character.Camera.Direction), 10f, out result); if (result.HitObject !...
- Tue Sep 20, 2011 11:44 pm
- Forum: Questions and Help
- Topic: Can't Get Camera/SimpleCharacterController to Work
- Replies: 6
- Views: 6055
Re: Can't Get Camera/SimpleCharacterController to Work
Everything works great now, thanks a bunch! 

- Mon Sep 19, 2011 1:21 am
- Forum: Questions and Help
- Topic: Can't Get Camera/SimpleCharacterController to Work
- Replies: 6
- Views: 6055
Re: Can't Get Camera/SimpleCharacterController to Work
Ok got everything to build. I switched the demos to the SimpleCharacterController and they all worked fine. I guess it's something in my code, because when I add the controller to my space it doesn't seem to be affected by gravity (even when I set IsAffectedByGravity to true) and the movement direct...
- Mon Sep 19, 2011 12:48 am
- Forum: Questions and Help
- Topic: Can't Get Camera/SimpleCharacterController to Work
- Replies: 6
- Views: 6055
Re: Can't Get Camera/SimpleCharacterController to Work
Thanks for the response, When I try to build the source code solution (which I'm guessing is how I'm supposed to modify the demos) I get an error that says that my installation of XNA Game Studio doesn't support WP7. I have 4.0 so I don't know why it's saying that....so I guess my question is do I n...
- Sat Sep 17, 2011 10:25 pm
- Forum: Questions and Help
- Topic: Can't Get Camera/SimpleCharacterController to Work
- Replies: 6
- Views: 6055
Can't Get Camera/SimpleCharacterController to Work
Hi, I just started using BepuPhysics and I'm loving it so far. I was going to work on trying to make a character controller class, but then I saw there was one already in the demos so I've been trying to take advantage of it. I used the regular SimpleCharacterController class first, because I wanted...