Search found 13 matches

by DreamWeaver
Sun Feb 16, 2014 11:45 pm
Forum: Questions and Help
Topic: How to remove unnecessary angular velocities/moments?
Replies: 2
Views: 10507

Re: How to remove unnecessary angular velocities/moments?

Thanks a lot. It works awesome.
by DreamWeaver
Sat Feb 15, 2014 7:57 pm
Forum: General
Topic: Nuget package?
Replies: 9
Views: 27207

Re: Nuget package?

Can this nuget-package be used for windows phone projects?
Nuget-Manager allows me to apply it only for libraries (not for the main game project).
by DreamWeaver
Mon Feb 10, 2014 10:25 pm
Forum: Questions and Help
Topic: How to remove unnecessary angular velocities/moments?
Replies: 2
Views: 10507

How to remove unnecessary angular velocities/moments?

Hello, In my example there is a Ball which rolls on the ground, hitting different obstacles. Usually after a strong collision it spins very fast around some axis. Because of this strong rotation the ball movement is not linear (after collision it moves linear few seconds, but then turns in some unpr...
by DreamWeaver
Mon May 21, 2012 10:59 pm
Forum: Questions and Help
Topic: RevoluteMotor "IsActive" problem
Replies: 1
Views: 2256

RevoluteMotor "IsActive" problem

When "RevoluteMotor" is in "Servomechanism" mode, setting "IsActive" to false doesn't disable motor. It can be disabled only when motor is switched to "Velocity" mode as well.
by DreamWeaver
Thu Sep 08, 2011 11:06 pm
Forum: Questions and Help
Topic: Power of a collision
Replies: 4
Views: 3582

Re: Power of a collision

Thanks a lot. "InitialCollisionDetected" is exactly what I need. You do really great job. Respect.
by DreamWeaver
Thu Sep 08, 2011 10:32 pm
Forum: Questions and Help
Topic: Power of a collision
Replies: 4
Views: 3582

Re: Power of a collision

Which event is more appropriate: ContactCreated or eventPairCreated ? Second occurs on the actual collision, but often CollidablePairHandler doesn't contain any contacts. "ContactCreated " occurs very often. It seems, e.g. that ball was collided with box only once, but this event is called...
by DreamWeaver
Thu Sep 08, 2011 10:08 pm
Forum: Questions and Help
Topic: Power of a collision
Replies: 4
Views: 3582

Power of a collision

It seems search doesn't work and don't know whether this issue has been already discussed. I detect collisions between objects using "eventPairCreated". I need it to play a sound of impact. Is there is a robust way to detect a "impact" power. I use linear and angular velocities t...
by DreamWeaver
Mon Sep 05, 2011 12:20 am
Forum: Questions and Help
Topic: Is there a way to keep angle for two entities?
Replies: 2
Views: 2637

Re: Is there a way to keep angle for two entities?

Thanks. I will try these joints.
by DreamWeaver
Mon Sep 05, 2011 12:09 am
Forum: Questions and Help
Topic: Is there a way to keep angle for two entities?
Replies: 2
Views: 2637

Is there a way to keep angle for two entities?

There are two cylinders which are bound to ground with "LineSliderJoint" and thus can be rotated around Z-axis. Is it possible to make a constraint which forces these two cylinders to have the same angle? If one cylinder is rotated for 30 degree for some reasons, the second cylinder should...
by DreamWeaver
Fri Sep 02, 2011 1:52 pm
Forum: Questions and Help
Topic: Don't let the ball to fall under the ground
Replies: 1
Views: 2210

Don't let the ball to fall under the ground

I have a ball on the ground (just a box) and couple boxes tries to push the ball down with a power. It is expected that ball is always placed on the ground. But if one box push the ball strongly, it falls under the ground an due to gravity fly away to infinity space. I solve this situations with sim...
by DreamWeaver
Thu Sep 01, 2011 7:31 pm
Forum: Questions and Help
Topic: Objects are flown away when big angular impulse is applied
Replies: 4
Views: 3646

Re: Objects are flown away when big angular impulse is appli

Thanks a lot. It works really fast. Just amazing.
by DreamWeaver
Thu Sep 01, 2011 5:21 pm
Forum: Questions and Help
Topic: Objects are flown away when big angular impulse is applied
Replies: 4
Views: 3646

Re: Objects are flown away when big angular impulse is appli

You can find a static method below which represents this situation. I am making a project for Windows Phone 7. It is just a cylinder which is bound to table with "LineSliderJoint" and 4-5 boxes on it which are bound to cylinder with a "WeldJoint" joint. I use a Motor in "Vel...
by DreamWeaver
Wed Aug 31, 2011 9:50 pm
Forum: Questions and Help
Topic: Objects are flown away when big angular impulse is applied
Replies: 4
Views: 3646

Objects are flown away when big angular impulse is applied

This problem also appear with "LineSliderJoint". I have a stick and boxes on it. Stick is bound to ground with "LineSliderJoint" and boxes are bound to stick with weld joint. If big angular impulse is applied to the stick, the stick can fly away in one direction and boxes in anot...